Example #1
0
 /// <summary>
 /// Returns character name from an encrypted packet
 /// </summary>
 public static string GetCharName(byte[] packet)
 {
     return(Encoding.Default.GetString(Crypt.Decrypt(packet)).Substring(12, 12).Trim().TrimEnd('\0'));
 }
Example #2
0
        /// <summary>
        /// Creates all character display packet
        /// </summary>
        public static byte[] CreateCharacterPacket(string[] chars, string[] levels, string[] types, string[] wears)
        {
            if (chars[0] == " ")
            {
                return(CreateNewAccountPacket());
            }
            var toReturn = new byte[] { 0x00 };

            for (var i = 0; i < chars.Length; i++)
            {
                toReturn = i == 0 ? CreateCharDetailPacket(chars[i], Convert.ToInt32(levels[i]), Convert.ToInt32(types[i]), wears[i]) : CombineByteArray(toReturn, chars[i] != " " ? CreateCharDetailPacket(chars[i], Convert.ToInt32(levels[i]), Convert.ToInt32(types[i]), wears[i]) : CreateEmptyCharSlot());
            }
            return(CombineByteArray(new byte[] { 0xb8, 0x03, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x03, 0xff, 0x05, 0x11 }, Crypt.Encrypt(toReturn)));
        }
Example #3
0
        /// <summary>
        /// Callback for the read opertaion.
        /// </summary>
        private void OnDataRead(IAsyncResult asyncResult)
        {
            var client         = asyncResult.AsyncState as Client;
            var clientUsername = "";

            try
            {
                if (client == null)
                {
                    return;
                }
                var networkStream = client.NetworkStream;
                var newClientEp   = (IPEndPoint)client.TcpClient.Client.RemoteEndPoint;
                // Check if IP is banned
                if (!IsIpBanned(newClientEp.Address.ToString()))
                {
                    var read = networkStream.EndRead(asyncResult);
                    if (read == 0)
                    {
                        lock (_clients)
                        {
                            _clients.Remove(client);
                            return;
                        }
                    }
                    clientUsername = CleanUsername(Encoding.Default.GetString(client.Buffer).Substring(14, 14).Trim().TrimEnd('\0'));
                    switch (read)
                    {
                    case 12:
                        PreparedPlayers.UnPrepare(clientUsername);
                        break;

                    case 56:
                        if (PreparedPlayers.IsPrepared(clientUsername))
                        {
                            client.Username = clientUsername;
                            string[] chars = new string[5], levels = new string[5], types = new string[5], wears = new string[5];
                            _db.GetCharacters(client.Username, ref chars, ref levels, ref types, ref wears);
                            Write(client.TcpClient, Packet.CreateCharacterPacket(chars, levels, types, wears));
                        }
                        else
                        {
                            MyLogger.WriteGameServerLog("Unprepared user entered. Username : "******", IP : " + newClientEp.Address);
                            Write(client.TcpClient, Packet.CreatePopup("User not prepared!"));
                        }
                        break;

                    case 37:
                        var charName = Packet.GetCharName(client.Buffer);
                        if (_db.CharacterExists(client.Username, charName))
                        {
                            PreparedPlayers.UnPrepare(client.Username);
                            Write(client.TcpClient, Packet.CreatePopup("Selected " + charName));
                        }
                        else
                        {
                            PreparedPlayers.UnPrepare(client.Username);
                            Write(client.TcpClient, Packet.CreatePopup("Invalid character name!"));
                        }
                        break;

                    case 33:
                        var trimPacket33 = client.Buffer;
                        Array.Resize(ref trimPacket33, read);
                        if (Packet.CheckCharDeletePacket(trimPacket33))
                        {
                            var characterName = Packet.GetCharName(client.Buffer);
                            if (_db.CharacterExists(client.Username, characterName))
                            {
                                if (_db.DeleteCharacter(characterName))
                                {
                                    Write(client.TcpClient, trimPacket33);
                                }
                                else
                                {
                                    MyLogger.WriteGameServerLog("Error while deleting character : " +
                                                                characterName);
                                    Write(client.TcpClient, Packet.CreatePopup("Internal server error!"));
                                }
                            }
                            else
                            {
                                MyLogger.WriteGameServerLog("Hacker trying to delete " + Packet.GetCharName(trimPacket33) + ". Username : "******", IP : " + newClientEp.Address);
                                Write(client.TcpClient, Packet.CreatePopup("Invalid character name!"));
                            }
                        }
                        else
                        {
                            MyLogger.WriteGameServerLog("World enter packet got!");
                            File.WriteAllBytes("p", client.Buffer);
                        }
                        break;

                    default:
                        MyLogger.WriteGameServerLog("Got packet of length of " + read);
                        var trimPacket = client.Buffer;
                        Array.Resize(ref trimPacket, read);
                        MyLogger.WriteGameServerLog("Seems like I got something new here : " + Encoding.Default.GetString(Crypt.Decrypt(trimPacket)));
                        Write(client.TcpClient, Packet.CreatePopup("Emulator under construction!"));
                        break;
                    }
                }
                else
                {
                    Write(client.TcpClient, Packet.CreatePopup("Your IP is banned.Contact gamemaster!"));
                }
                networkStream.BeginRead(client.Buffer, 0, client.Buffer.Length, OnDataRead, client);
            }
            catch (Exception e)
            {
                MyLogger.WriteLog("OnDataRead error : " + e.Message);
                if (client != null)
                {
                    if (client.Username != null)
                    {
                        PreparedPlayers.UnPrepare(client.Username);
                    }
                    if (clientUsername != "")
                    {
                        PreparedPlayers.UnPrepare(clientUsername);
                    }
                    lock (_clients)
                    {
                        _clients.Remove(client);
                        return;
                    }
                }
            }
        }