/// <summary> /// (re)load information from default binary (protocol buffers) config file(s) of a specific version number /// </summary> /// <param name="version">version number is required since there may be multiple gamelib versions on disk to choose from</param> /// <exception cref="">various IO exceptions may occur when library file could not be found/loaded</exception> public void LoadBin(int version) { GardenItem g = GardenItem.ConstructGameLibItem(version); string fn = g.GameFolder + "\\" + GardenConfig.Instance.GameLibraryFilenameBin; LoadBin(fn); this.version = version; }