public INECharacter() { FullName = "New Character"; RaceID = 0; Tier = 5; Exp = 500; Archetype = INE.Data.Archetypes[0] ?? new INEArchetype(); PopulateAspects(); ChangeRace(RaceID); Perks = new List <int>(); DefaultLayout = new INELayout(); }
public INECharacter(string fullName, int race, INEArchetype archetype, int tier, float exp, Dictionary <int, float> attributeDistributions, Dictionary <int, float> skillDistributions) { FullName = fullName ?? "New Character"; Tier = tier < 1 ? 1 : tier > 5 ? 5 : tier; Exp = exp <0 ? 0 : exp> MaxExp ? MaxExp : exp; Archetype = archetype ?? new INEArchetype(); PopulateAspects(); ChangeRace(RaceID); Attributes.SetTargetDistribution(attributeDistributions); Attributes.SetCurrentDistribution(attributeDistributions); Skills.SetTargetDistribution(skillDistributions); Skills.SetCurrentDistribution(skillDistributions); Perks = new List <int>(); DefaultLayout = new INELayout(); }