Example #1
0
        public static bool AabbOverlap(SimpleBroadphaseProxy proxy0, SimpleBroadphaseProxy proxy1)
        {
            Vector3 p0Min = proxy0.GetMinAABB();
            Vector3 p0Max = proxy0.GetMaxAABB();
            Vector3 p1Min = proxy1.GetMinAABB();
            Vector3 p1Max = proxy1.GetMaxAABB();

            return p0Min.X <= p1Max.X && p1Min.X <= p0Max.X &&
               p0Min.Y <= p1Max.Y && p1Min.Y <= p0Max.Y &&
               p0Min.Z <= p1Max.Z && p1Min.Z <= p0Max.Z;
        }
Example #2
0
	    public SimpleBroadphase(int maxProxies,IOverlappingPairCache overlappingPairCache)
        {
            if (overlappingPairCache == null)
            {
                overlappingPairCache = new HashedOverlappingPairCache();
                m_ownsPairCache = true;
            }
            m_pHandles = new SimpleBroadphaseProxy[maxProxies];
            m_pairCache = overlappingPairCache;
            m_maxHandles = maxProxies;
	        m_numHandles = 0;
	        m_firstFreeHandle = 0;
	        m_LastHandleIndex = -1;
	
		    for (int i = m_firstFreeHandle; i < maxProxies; i++)
		    {
                m_pHandles[i] = new SimpleBroadphaseProxy(i);
			    m_pHandles[i].SetNextFree(i + 1);
                m_pHandles[i].m_uniqueId = ++m_proxyCounter;;//any UID will do, we just avoid too trivial values (0,1) for debugging purposes
		    }
		    m_pHandles[maxProxies - 1].SetNextFree(0);
	
        }
Example #3
0
        public virtual BroadphaseProxy CreateProxy(ref Vector3 aabbMin, ref Vector3 aabbMax, BroadphaseNativeTypes shapeType, Object userPtr, CollisionFilterGroups collisionFilterGroup, CollisionFilterGroups collisionFilterMask, IDispatcher dispatcher, Object multiSapProxy)
        {
            if (m_numHandles >= m_maxHandles)
            {
                Debug.Assert(false);
                return null; //should never happen, but don't let the game crash ;-)
            }

            int position = AllocHandle();
            m_pHandles[position] = new SimpleBroadphaseProxy(position,ref aabbMin,ref aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy);;
            m_pHandles[position].m_uniqueId = ++m_proxyCounter;
            return m_pHandles[position];
        }
Example #4
0
        private void FreeHandle(SimpleBroadphaseProxy proxy)
	    {
		    int handle = proxy.GetPosition();
		    Debug.Assert(handle >= 0 && handle < m_maxHandles);
		    if(handle == m_LastHandleIndex)
		    {
			    m_LastHandleIndex--;
		    }
		    proxy.SetNextFree(m_firstFreeHandle);
		    m_firstFreeHandle = handle;

		    proxy.m_clientObject = null;

		    m_numHandles--;
	    }