Example #1
0
        public static void Duplicate(InAudioNode audioNode)
        {
            InUndoHelper.DoInGroup(() =>
            {
                List <Object> toUndo = new List <Object>();

                toUndo.Add(audioNode._parent);
                toUndo.AddRange(audioNode._parent.GetAuxData());

                InUndoHelper.RecordObjectFull(toUndo.ToArray(), "Undo Duplication Of " + audioNode.Name);

                if (audioNode._parent._type == AudioNodeType.Random)
                {
                    (audioNode._parent._nodeData as RandomData).weights.Add(50);
                }
                NodeWorker.DuplicateHierarchy(audioNode, (@oldNode, newNode) =>
                {
                    var gameObject = audioNode.gameObject;
                    if (oldNode._nodeData != null)
                    {
                        NodeDuplicate(oldNode, newNode, gameObject);
                    }
                });
            });
        }
 public static InAudioEventNode Duplicate(InAudioEventNode audioEvent)
 {
     return(NodeWorker.DuplicateHierarchy(audioEvent, (@oldNode, newNode) =>
     {
         newNode._actionList.Clear();
         for (int i = 0; i < oldNode._actionList.Count; i++)
         {
             newNode._actionList.Add(NodeWorker.CopyComponent(oldNode._actionList[i]));
         }
     }));
 }
Example #3
0
        public static void CopyTo(InAudioNode audioNode, InAudioNode newParent)
        {
            List <Object> toUndo = new List <Object>();

            toUndo.Add(audioNode._parent);
            toUndo.AddRange(audioNode._parent.GetAuxData());

            InUndoHelper.RecordObjectFull(toUndo.ToArray(), "Undo Move");

            NodeWorker.DuplicateHierarchy(audioNode, newParent, newParent.gameObject, (@oldNode, newNode) =>
            {
                var gameObject = newParent.gameObject;
                if (oldNode._nodeData != null)
                {
                    NodeDuplicate(oldNode, newNode, gameObject);
                }
            });
        }
Example #4
0
 public static void Duplicate(GameObject go, InMusicNode current, InMusicNode parent)
 {
     NodeWorker.DuplicateHierarchy(current, parent, go, (node, musicNode) => {});
 }