public override void OnInspectorGUI() { if (!InAudioInstanceFinder.IsValid) { EditorGUILayout.HelpBox("Please add the InAudio Manager to the scene", MessageType.Info); if (GUILayout.Button("Add manager to scene")) { ErrorDrawer.AddManagerToScene(); } } serializedObject.Update(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(serializedObject.FindProperty("SplineAudioEvent")); EditorGUILayout.Separator(); bool add = GUILayout.Button("Add Node"); bool selectNew = false; if (GUILayout.Button("Add and Select")) { add = true; selectNew = true; } var nodeArray = serializedObject.FindProperty("Nodes"); var nodeArraySize = nodeArray.FindPropertyRelative("Array.size"); var connectionArray = serializedObject.FindProperty("Connections"); var connectionArraySize = connectionArray.FindPropertyRelative("Array.size"); nodeArray.isExpanded = EditorGUILayout.Foldout(nodeArray.isExpanded, "Nodes"); DrawList(nodeArray, nodeArraySize, i => { var node = nodeArray.GetArrayElementAtIndex(i).objectReferenceValue as InSplineNode; nodeArray.DeleteArrayElementAtIndex(i); nodeArray.DeleteArrayElementAtIndex(i); for (int j = 0; j < connectionArray.arraySize; j++) { var prop = connectionArray.GetArrayElementAtIndex(j); if (prop.FindPropertyRelative("NodeA").objectReferenceValue == node || prop.FindPropertyRelative("NodeB").objectReferenceValue == node) { connectionArray.DeleteArrayElementAtIndex(j); --j; } } if (node != null) { InUndoHelper.Destroy(node.gameObject); } }); connectionArray.isExpanded = EditorGUILayout.Foldout(connectionArray.isExpanded, "Connections"); DrawList(connectionArray, connectionArraySize, connectionArray.DeleteArrayElementAtIndex); if (add) { InUndoHelper.DoInGroup(() => { UndoAll("Add new spline node"); GameObject newNodeGO = InUndoHelper.CreateGO(SplineController.gameObject.name + " Node"); var newNode = newNodeGO.AddComponent <InSplineNode>(); newNodeGO.transform.position = SplineController.transform.position; newNode.SplineController = SplineController; newNodeGO.transform.parent = SplineController.transform; newNodeGO.transform.position = SplineController.transform.position + SplineController.transform.forward; int count = SplineController.Nodes.Count; if (count > 0) { SplineController.Nodes[0].ConnectTo(newNode); } SplineController.Nodes.Add(newNode); if (selectNew) { Selection.activeGameObject = newNodeGO; } }); } if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } }
public override void OnInspectorGUI() { if (!InAudioInstanceFinder.IsValid) { EditorGUILayout.HelpBox("Please add the InAudio Manager to the scene", MessageType.Info); if (GUILayout.Button("Add manager to scene")) { ErrorDrawer.AddManagerToScene(); } } serializedObject.Update(); EditorGUI.BeginChangeCheck(); if (serializedObject.FindProperty("SplineController").hasMultipleDifferentValues) { EditorGUILayout.HelpBox("Different spline controllers", MessageType.Warning); return; } if (SplineNode.SplineController == null) { EditorGUILayout.HelpBox("Missing spline controller, please assign one", MessageType.Warning); } if (InAudioInstanceFinder.IsValid) { InAudioInstanceFinder.InAudioGuiUserPrefs.SelectedSplineController = SplineNode.SplineController; } bool add = GUILayout.Button("Add Node"); bool selectNew = false; if (GUILayout.Button("Add and Select")) { add = true; selectNew = true; } EditorGUILayout.Separator(); var objectField = EditorGUILayout.ObjectField("Controlling Spline", serializedObject.FindProperty("SplineController").objectReferenceValue, typeof(InSpline), true); if (serializedObject.FindProperty("SplineController").objectReferenceValue == null) { serializedObject.FindProperty("SplineController").objectReferenceValue = objectField; } if (Selection.objects.Length == 1) { GUILayout.Button("Drag node here to connect"); OnDragging.DraggingObject <Object>(GUILayoutUtility.GetLastRect(), o => { GameObject go = o as GameObject; if (go != null) { var node = go.GetComponent <InSplineNode>(); if (node != SplineNode && !SplineNode.SplineController.ContainsConnection(SplineNode, node)) { return(true); } } return(false); }, o => { InUndoHelper.RecordObject(SplineNode.SplineController, "Connect nodes"); (o as GameObject).GetComponent <InSplineNode>().ConnectTo(SplineNode); }); //var a = new SerializedObject(SplineNode.SplineController) if (SplineNode.SplineController != null) { expandedConnections = EditorGUILayout.Foldout(expandedConnections, "Connected to"); for (int i = 0; i < SplineNode.SplineController.Connections.Count; i++) { EditorGUILayout.BeginHorizontal(); GUI.enabled = false; var conc = SplineNode.SplineController.Connections[i]; if (conc.NodeA == SplineNode) { EditorGUILayout.ObjectField(conc.NodeB, typeof(InSplineNode), true); GUI.enabled = true; if (GUILayout.Button("X", GUILayout.Width(20))) { InUndoHelper.RecordObject(SplineNode.SplineController, "Remove spline connection"); SplineNode.SplineController.RemoveConnections(conc); } EditorUtility.SetDirty(SplineNode.SplineController); } else if (conc.NodeB == SplineNode) { EditorGUILayout.ObjectField(conc.NodeA, typeof(InSplineNode), true); GUI.enabled = true; if (GUILayout.Button("X", GUILayout.Width(20))) { InUndoHelper.RecordObject(SplineNode.SplineController, "Remove spline connection"); SplineNode.SplineController.RemoveConnections(conc); } EditorUtility.SetDirty(SplineNode.SplineController); } EditorGUILayout.EndHorizontal(); } } } EditorGUILayout.Separator(); bool delete = true; if (GUILayout.Button("Delete")) { InUndoHelper.DoInGroup(() => { #if UNITY_4_1 || UNITY_4_2 Undo.RegisterSceneUndo("Combine nodes"); #else UndoAll("Delete node"); #endif foreach (var gameObject in Selection.gameObjects) { InUndoHelper.Destroy(gameObject); } delete = true; }); } if (add) { InUndoHelper.DoInGroup(() => { #if UNITY_4_1 || UNITY_4_2 Undo.RegisterSceneUndo("Delete element in spline"); #else UndoAll("Add new spline node"); #endif GameObject go = InUndoHelper.CreateGO(SplineNode.SplineController.gameObject.name + " Node"); go.transform.parent = SplineNode.SplineController.transform; go.transform.position = SplineNode.transform.position + SplineNode.transform.forward; go.transform.position = SplineNode.transform.position; var newNode = go.AddComponent <InSplineNode>(); newNode.SplineController = SplineNode.SplineController; newNode.ConnectTo(SplineNode); SplineNode.SplineController.Nodes.Add(newNode); if (selectNew) { Selection.activeGameObject = go; } }); } if (EditorGUI.EndChangeCheck() && delete == false) { serializedObject.ApplyModifiedProperties(); } }