Example #1
0
        public static void CalculateFromLocalData()
        {
            DateTime dtnew   = DateTime.Now;
            int      nCities = BUSCity.Count();

            for (int i = 0; i < nCities; i++)
            {
                DTOCity  ct = BUSCity.GetResourceCity(i);
                TimeSpan tp = new TimeSpan(dtnew.Ticks - ct.DTResourceCity.Ticks);

                //cap nhat dan - townhall
                ct.FreePopulation += updateValue(ct.PopulationGrow, (float)tp.TotalSeconds);
                ct.Population      = updateValueHaveLimit(ct.Population, ct.PopulationLimit, ct.PopulationGrow, (float)tp.TotalSeconds);

                //cap nhat res
                ct.Wood    = updateValueHaveLimit(ct.Wood, ct.WoodLimit, ct.WoodPerHour, (float)tp.TotalSeconds);
                ct.Wine    = updateValueHaveLimit(ct.Wine, ct.WineLimit, ct.WinePerHour, (float)tp.TotalSeconds);
                ct.Marble  = updateValueHaveLimit(ct.Marble, ct.MarbleLimit, ct.MarblePerHour, (float)tp.TotalSeconds);
                ct.Crystal = updateValueHaveLimit(ct.Crystal, ct.CrystalLimit, ct.CrystalPerHour, (float)tp.TotalSeconds);
                ct.Sulphur = updateValueHaveLimit(ct.Sulphur, ct.SulphurLimit, ct.SulphurPerHour, (float)tp.TotalSeconds);

                //cap nhat cooldown cac building

                //cap nhat lai thoi gian
                ct.DTResourceCity = dtnew;
                ct.DTTownHall     = dtnew;
                Gloval.Database.Account.Cities[i] = ct;
            }
        }
Example #2
0
        public static void AutoRequestEmpireOverview()
        {
            //get res all city
            int nCities = BUSCity.Count();

            for (int i = 0; i < nCities; i++)
            {
                BUSCity.GetResourceCity(i, true);
            }

            //get townhall inf all city
            for (int i = 0; i < nCities; i++)
            {
                BUSCity.GetTownHallInfomationInCity(i, true);
            }

            //event
            BUSEvent.ForceUpdate();

            Gloval.bEmpireOverviewIsNewData = true;
        }