static void Main(string[] args) { bool b = false; IfStat ifstat = new IfStat(); if (!(ifstat.If(true).Equals("true"))) { Environment.Exit(-1); } if (!(ifstat.If(false).Equals("false"))) { Environment.Exit(-1); } if (!(ifstat.If(b).Equals("false"))) { Environment.Exit(-1); } if (!(ifstat.If(!b).Equals("true"))) { Environment.Exit(-1); } if (!(ifstat.If2(b).Equals("true"))) { Environment.Exit(-1); } if (!(ifstat.If2(!b).Equals("false"))) { Environment.Exit(-1); } }
public static void Main() { IfStat obj = new IfStat(); obj.setAttribute(3); int n = obj.getAttribute(); Console.WriteLine("" + obj.getAttribute()); if (n != 3) { Environment.Exit(-1); } obj.setAttribute(true); bool b = obj.getAttribute(); Console.WriteLine("" + obj.getAttribute()); if (b != true) { Environment.Exit(-1); } }