static void Main(string[] args) { var game = new Game("Spritemap Animation", 1920, 1080); game.GameFolder = "PlayerSessionDemo"; var session = game.AddSession("Player"); session.Data.ExportMode = DataSaver.DataExportMode.Config; game.SetWindowAutoFullscreen(true); var scene = new MainScene(session); game.MouseVisible = true; Music.GlobalVolume = 1f; Sound.GlobalVolume = 0.5f; game.Start(scene); }
static void Main(string[] args) { // Create a game that's 160 x 120 var game = new Game("Spritemap Animation", 1920, 1080); // Set the window scale to 3x to see the sprite better. //game.SetWindowScale(5f); game.SetWindowAutoFullscreen(true); // Set the background color to a bluish hue. game.Color = new Color(0.3f, 0.5f, 0.7f); // Create a scene. var scene = new MainScene(); Random allRandom = new Random(); // Start the game with the scene that was just created. game.MouseVisible = true; game.Start(scene); }