Example #1
0
 public SpecialStage()
 {
     this.levelMapping = new LevelMapping();
 }
 public MainWindowViewModel()
 {
     this.numberOfColumns = 4;
     this.numberOfRows = 4;
     this.maxNumberOfMoves = 5;
     this.maxNumberOfSolutions = 25;
     this.milliSecondsTimeout = 30000;
     this.levelMapping = new LevelMapping();
     this.numberOfLevelsToMap = 36;
     this.rowColumnsLowerValue = 4;
     this.rowColumnsHigherValue = 7;
     this.random = new Random();
     this.maxNumberOfBlocksLowerValue = 15;
     this.maxNumberOfBlocksHigherValue = 40;
     this.playerBlocksLowerValue = 8;
     this.playerBlocksHigherValue = 16;
     this.normalBlocksLowerValue = 10;
     this.normalBlocksHigherValue = 20;
     this.changeDirectionLowerValue = 2;
     this.changeDirectionHigherValue = 8;
     this.extraBlockLowerValue = 0;
     this.extraBlockHigherValue = 3;
     this.multiBlockLowerValue = 0;
     this.multiBlockHigherValue = 3;
     this.autoSaveMinimumDifficulty = 40;
     this.autoGenerateAttempts = 100;
     this.AnalyzeAfterGeneratingPuzzle = true;
     this.InitializeCommands();
 }