/// <summary> /// Load the ID3v2 frames to a binary stream /// </summary> /// <param name="stream">Bynary stream holding the ID3 Tag</param> /// <returns>Model keeping the ID3 Tag structure</returns> public static FrameModel Deserialize(Stream stream) { FrameModel frameModel = new FrameModel(); frameModel.Header.Deserialize(stream); // load the ID3v2 header if (frameModel.Header.Version != 3 & frameModel.Header.Version != 4) { throw new NotImplementedException("ID3v2 Version " + frameModel.Header.Version + " is not supported."); } uint id3TagSize = frameModel.Header.TagSize; if (frameModel.Header.Unsync == true) { MemoryStream memory = new MemoryStream(); id3TagSize -= Sync.Unsafe(stream, memory, id3TagSize); stream = memory; // This is now the stream if (id3TagSize <= 0) { throw new InvalidTagException("Data is missing after the header."); } } uint rawSize; // load the extended header if (frameModel.Header.ExtendedHeader == true) { frameModel.ExtendedHeader.Deserialize(stream); rawSize = id3TagSize - frameModel.ExtendedHeader.Size; if (id3TagSize <= 0) { throw new InvalidTagException("Data is missing after the extended header."); } } else { rawSize = id3TagSize; } // Read the frames if (rawSize <= 0) { throw new InvalidTagException("No frames are present in the Tag, there must be at least one present."); } BinaryReader reader = new BinaryReader(stream); // Load the tag frames uint index = 0; FrameHelper frameHelper = new FrameHelper(frameModel.Header); // repeat while there is at least one complete frame available, 10 is the minimum size of a valid frame // but what happens when there's only, say, 5 bytes of padding? // we need to read a single byte to inspect for padding, then if not, read a whole tag. while (index < rawSize) { byte[] frameId = new byte[4]; reader.Read(frameId, 0, 1); if (frameId[0] == 0) { // We reached the padding area between the frames and the end of the tag, // signified by a zero byte where the frame name should be. // we could double check we actually know what's going on // and check the padding goes exactly to the end of the id3 tag // but in fact it doesn't give us any benefit. // // one of the following cases must apply: // // 1) if the id3 tag specifies more bytes than the frames use up, // and that space is exactly filled with zeros to the first audio frame, // it complies with the standard and everything is happy. // // 2) if the id3 tag specifies more bytes than the frames use up, // and that space isn't completely filled with zeros, // we assume the software that generated the tag // forgot to zero-fill it properly. // // 3) if the zero padding extends past the start of the id3 tag, // we assume the audio payload starts with skippable stuff too. // // 4) if the audio payload doesn't start with a valid mpeg audio frame header, // (vbr headers have valid mpeg audio frame headers) // we assume there's a tag in a format we don't recognise. // It still has to comply with the mpeg sync rules, // so we will have to use that to find the start of the audio. // // in all cases, we read the specified length of the id3 tag // and let the higher-level processing inspect the audio payload // to decide what is audio, what is extra padding, // and what is unrecognised (non-id3) tags. // how much does the tag size say should be left? frameModel.Header.PaddingSize = rawSize - index; //// advance the stream past any zero bytes, //// and verify the real measured size against that specified in the tag //uint observed = SeekEndOfPadding(src) + 1; //if( frameModel.Header.PaddingSize != observed ) // throw new InvalidPaddingException(observed, frameModel.Header.PaddingSize); // advance the stream to the specified end of the tag // this skips any non-zero rubbish in the padding without looking at it. stream.Seek(frameModel.Header.PaddingSize - 1, SeekOrigin.Current); break; } if (index + 10 > rawSize) { // 10 is the minimum size of a valid frame; // we read one already, if less than 9 chars left it's an error. throw new InvalidTagException("Tag is corrupt, must be formed of complete frames."); } // read another 3 chars reader.Read(frameId, 1, 3); index += 4; // have read 4 bytes //TODO: Validate key valid ranges uint frameSize = Swap.UInt32(reader.ReadUInt32()); index += 4; // have read 4 bytes // ID3v4 now has syncsafe sizes if (frameModel.Header.Version == 4) { Sync.Unsafe(frameSize); } // The size of the frame can't be larger than the avaliable space if (frameSize > rawSize - index) { throw new InvalidFrameException("A frame is corrupt, it can't be larger than the avaliable space remaining."); } ushort flags = Swap.UInt16(reader.ReadUInt16()); index += 2; // read 2 bytes byte[] frameData = new byte[frameSize]; reader.Read(frameData, 0, (int)frameSize); index += frameSize; // read more bytes frameModel.Add(frameHelper.Build(UTF8Encoding.UTF8.GetString(frameId, 0, 4), flags, frameData)); } return(frameModel); }
/// <summary> /// Attach to the TagModel /// </summary> /// <param name="frameModel">Frame model to handle</param> public TagHandler(FrameModel frameModel) { _frameModel = frameModel; }
///// <summary> ///// find the first non-zero character in the stream ///// then back up one, so it will be the first char that gets read ///// and the stream position is pointing to the start of the non-zero (e.g. audio) data ///// </summary> ///// <param name="stream"></param> ///// <returns></returns> //static private uint SeekEndOfPadding( Stream stream ) //{ // uint index = 0; // while( stream.ReadByte() == 0 ) // { // ++index; // } // stream.Seek(-1, SeekOrigin.Current); // return index; //} /// <summary> /// Save the ID3v2 frames to a binary stream /// </summary> /// <param name="frameModel">Model keeping the ID3 Tag structure</param> /// <param name="stream">Stream keeping the ID3 Tag</param> public static void Serialize(FrameModel frameModel, Stream stream) { if (frameModel.Count <= 0) { throw new InvalidTagException("Can't serialize a ID3v2 tag without any frames, there must be at least one present."); } MemoryStream memory = new MemoryStream(); BinaryWriter writer = new BinaryWriter(memory); FrameHelper frameHelper = new FrameHelper(frameModel.Header); // Write the frames in binary format foreach (IFrame frameBase in frameModel) { //TODO: Do validations on tag name correctness byte[] frameId = new byte[4]; UTF8Encoding.UTF8.GetBytes(frameBase.FrameId, 0, 4, frameId, 0); writer.Write(frameId); // Write the 4 byte text tag byte[] frame = frameHelper.Make(frameBase); uint frameSize = (uint)frame.Length; if (frameModel.Header.Version == 4) { Sync.Safe(frameSize); } writer.Write(Swap.UInt32(frameSize)); writer.Write(Swap.UInt16(frameBase.Flags)); writer.Write(frame); } uint id3TagSize = (uint)memory.Position; // Skip the header 10 bytes for now, we will come back and write the Header // with the correct size once have the tag size + padding stream.Seek(10, SeekOrigin.Begin); // TODO: Add extended header handling if (frameModel.Header.Unsync == true) { id3TagSize += Sync.Safe(memory, stream, id3TagSize); } else { memory.WriteTo(stream); } // update the TagSize stored in the tagModel frameModel.Header.TagSize = id3TagSize; // next write the padding of zeros, if any if (frameModel.Header.Padding) { byte[] bytes = new byte[frameModel.Header.PaddingSize]; stream.Write(bytes, 0, (int)frameModel.Header.PaddingSize); } // next write the footer, if any if (frameModel.Header.Footer) { frameModel.Header.SerializeFooter(stream); } // Now seek back to the start and write the header long position = stream.Position; stream.Seek(0, SeekOrigin.Begin); frameModel.Header.Serialize(stream); // reset position to the end of the tag stream.Position = position; }