/// <summary>Starts an asynchronous write operation of the buffer data to the socket /// starting at the given offset, completed is set to true if the write operation /// account for the remaining of the buffer data or false otherwise, returns whenever /// the asynchronous operation completed synchronously or not.</summary> /// <param name="buffer">The data to write to the socket as a list of byte array segments.</param> /// <param name="offset">The zero based byte offset into the buffer at what start writing.</param> /// <param name="callback">The asynchronous completion callback.</param> /// <param name="state">A state object that is associated with the asynchronous operation.</param> /// <param name="completed">True if the write operation accounts for the buffer remaining data, from /// offset to the end of the buffer.</param> /// <returns>True if the asynchronous operation completed synchronously otherwise false.</returns> public bool StartWrite(IList <ArraySegment <byte> > buffer, int offset, AsyncCallback callback, object state, out bool completed) { Debug.Assert(_fd != null && _writeEventArgs != null); if (_state == StateConnectPending) { completed = false; _writeCallback = callback; try { if (_sourceAddr != null) { Network.DoBind(_fd, new IPEndPoint(_sourceAddr, 0)); } EndPoint?addr = _proxy != null?_proxy.GetAddress() : _addr; Debug.Assert(addr != null); _writeEventArgs.RemoteEndPoint = addr; _writeEventArgs.UserToken = state; return(!_fd.ConnectAsync(_writeEventArgs)); } catch (Exception ex) { throw new TransportException(ex); } } try { int count = buffer.GetByteCount(); int remaining = count - offset; buffer.FillSegments(offset, _sendSegments, Math.Min(remaining, _maxSendPacketSize)); _writeCallback = callback; _writeEventArgs.UserToken = state; _writeEventArgs.BufferList = _sendSegments; bool completedSynchronously = !_fd.SendAsync(_writeEventArgs); completed = _maxSendPacketSize >= remaining; return(completedSynchronously); } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new ConnectionLostException(ex); } throw new Ice.TransportException(ex); } catch (ObjectDisposedException ex) { throw new ConnectionLostException(ex); } }
public virtual Endpoint Listen() { try { Debug.Assert(_fd != null); _addr = Network.DoBind(_fd, _addr); Network.DoListen(_fd, _backlog); } catch (SystemException) { _fd = null; throw; } _endpoint = _endpoint.GetEndpoint(this); return(_endpoint); }
public Endpoint Bind() { Debug.Assert(_fd != null); if (Network.IsMulticast((IPEndPoint)_addr)) { Network.SetReuseAddress(_fd, true); _mcastAddr = (IPEndPoint)_addr; if (AssemblyUtil.IsWindows) { // // Windows does not allow binding to the mcast address itself // so we bind to INADDR_ANY (0.0.0.0) instead. As a result, // bi-directional connection won't work because the source // address won't the multicast address and the client will // therefore reject the datagram. // if (_addr.AddressFamily == AddressFamily.InterNetwork) { _addr = new IPEndPoint(IPAddress.Any, _port); } else { _addr = new IPEndPoint(IPAddress.IPv6Any, _port); } } _addr = Network.DoBind(_fd, _addr); if (_port == 0) { _mcastAddr.Port = ((IPEndPoint)_addr).Port; } Debug.Assert(_mcastInterface != null); Network.SetMcastGroup(_fd, _mcastAddr.Address, _mcastInterface); } else { _addr = Network.DoBind(_fd, _addr); } _bound = true; Debug.Assert(_endpoint != null); _endpoint = _endpoint.Endpoint(this); return(_endpoint); }