private void UpdateSwimming(float p_deltaTime) { m_XMovement.MinigameUpdate(p_deltaTime); m_YMovement.MinigameUpdate(p_deltaTime); if (m_XMovement.CheckOffEdge()) { Despawn(); } }
public override void MinigameUpdate(float p_deltaTime) { m_XMovement.MinigameUpdate(p_deltaTime); m_YMovement.MinigameUpdate(p_deltaTime); CalculateMouthState(); if (m_XMovement.CheckOffEdge()) { Despawn(); } }