Example #1
0
 /// <summary>
 /// Inserts an item into the QuadTree
 /// </summary>
 /// <param name="item">The item to insert</param>
 /// <remarks>Checks to see if the world needs resizing and does so if needed</remarks>
 public void Insert(QuadTreePositionItem <T> item)
 {
     // check if the world needs resizing
     if (!headNode.ContainsRect(item.Rect))
     {
         Resize(new FRect(
                    Vector2.Min(headNode.Rect.TopLeft, item.Rect.TopLeft) * 2,
                    Vector2.Max(headNode.Rect.BottomRight, item.Rect.BottomRight) * 2));
     }
     item.node     = null;
     item.quadTree = this;
     headNode.Insert(item);
 }
Example #2
0
        /// <summary>
        /// Push an item up to this node's parent
        /// </summary>
        /// <param name="i">The index of the item to push up</param>
        public void PushItemUp(int i)
        {
            QuadTreePositionItem <T> m = Items[i];

            RemoveItem(i);
            ParentNode.Insert(m);
        }
Example #3
0
        /// <summary>
        /// Inserts an item into one of this node's children
        /// </summary>
        /// <param name="item">The item to insert in a child</param>
        /// <returns>Whether or not the insert succeeded</returns>
        protected bool InsertInChild(QuadTreePositionItem <T> item)
        {
            if (!IsPartitioned)
            {
                return(false);
            }

            if (TopLeftNode.ContainsRect(item.Rect))
            {
                TopLeftNode.Insert(item);
            }
            else if (TopRightNode.ContainsRect(item.Rect))
            {
                TopRightNode.Insert(item);
            }
            else if (BottomLeftNode.ContainsRect(item.Rect))
            {
                BottomLeftNode.Insert(item);
            }
            else if (BottomRightNode.ContainsRect(item.Rect))
            {
                BottomRightNode.Insert(item);
            }

            else
            {
                return(false); // insert in child failed
            }
            return(true);
        }
Example #4
0
        /// <summary>
        /// Resizes the Quadtree field
        /// </summary>
        /// <param name="newWorld">The new field</param>
        /// <remarks>This is an expensive operation, so try to initialize the world to a big enough size</remarks>
        public void Resize(FRect newWorld)
        {
            // Get all of the items in the tree
            List <QuadTreePositionItem <T> > Components = new List <QuadTreePositionItem <T> >();

            GetAllItems(ref Components);

            // Destroy the head node
            headNode.Destroy();
            headNode = null;

            // Create a new head
            headNode = new QuadTreeNode <T>(newWorld, maxItems, Resize);

            // Reinsert the items
            foreach (QuadTreePositionItem <T> m in Components)
            {
                headNode.Insert(m);
            }
        }