/// <summary> /// 食堂 /// </summary> private void lblEatery_Click(object sender, EventArgs e) { BuildingForm bForm = new BuildingForm(); bForm.StartPosition = FormStartPosition.Manual; //设置窗体第一次出现的位置 bForm.Location = new Point(this.Location.X, this.Location.Y); //设置窗体出现的坐标 bForm.Tag = 1001; bForm.Show(); close = true; //允许关闭本窗体 this.Close(); }
/// <summary> /// 教学楼 /// </summary> private void lblClassroom_Click(object sender, EventArgs e) { GameManager.GameInfo.CurrentMap = new SchoolMap(1,"学校地图"); //保存学校地图对象 BuildingForm bForm = new BuildingForm(); bForm.StartPosition = FormStartPosition.Manual; //设置窗体第一次出现的位置 bForm.Location = new Point(this.Location.X, this.Location.Y); //设置窗体出现的坐标 bForm.Tag = 1000; bForm.Show(); close = true; //允许关闭本窗体 this.Close(); }
/// <summary> /// 游乐园 /// </summary> private void lblHappyValley_Click(object sender, EventArgs e) { GameManager.GameInfo.CurrentMap = new OutsideSchoolMap(2, "校外地图"); //保存学校地图对象 BuildingForm bForm = new BuildingForm(); bForm.StartPosition = FormStartPosition.Manual; //设置窗体第一次出现的位置 bForm.Location = new Point(this.Location.X, this.Location.Y); //设置窗体出现的坐标 bForm.Tag = 2001; bForm.Show(); close = true; //允许关闭本窗体 this.Close(); }
/// <summary> /// 教学楼 /// </summary> private void lblClassroom_Click(object sender, EventArgs e) { GameManager.GameInfo.CurrentMap = new SchoolMap(1, "学校地图"); //保存学校地图对象 BuildingForm bForm = new BuildingForm(); bForm.StartPosition = FormStartPosition.Manual; //设置窗体第一次出现的位置 bForm.Location = new Point(this.Location.X, this.Location.Y); //设置窗体出现的坐标 bForm.Tag = 1000; bForm.Show(); close = true; //允许关闭本窗体 this.Close(); }