/// <summary> /// Initializes static members of the <see cref="TierOneCannon"/> class. /// </summary> static TierOneCannon() { //populates the cannon info var cannonImg = Tools.Content.Load <Texture2D>("Images/Sprites/Cannons/TierOne/T1P4"); Info = new CannonInfo(500, 3, cannonImg, MediumBullet.Info, new TierOneCannon(Owner.Player, Stage.Player, default, 0));
/// <summary> /// Initializes static members of the <see cref="BurstCannon"/> class. /// </summary> static BurstCannon() { //loads the info for this type of cannon var cannonImg = Tools.Content.Load <Texture2D>("Images/Sprites/Cannons/TierThree/T3P4"); Info = new CannonInfo(60, 1000, cannonImg, Laser.Info, new BurstCannon(Owner.Player, Stage.Player, default, 0), 1000, 1000);
/// <summary> /// Initializes static members of the <see cref="MineDropperCannon"/> class. /// </summary> static MineDropperCannon() { //populates the cannon info var cannonImg = Tools.Content.Load <Texture2D>("Images/Sprites/Cannons/MineDropper/M4"); Info = new CannonInfo(500, 5, cannonImg, FireBullet.Info, new MineDropperCannon(Owner.Player, Stage.Player, default, 0));
/// <summary> /// Initializes static members of the <see cref="TierFourCannon"/> class. /// </summary> static TierFourCannon() { //populates the cannon info for this type of cannon var cannonImg = Tools.Content.Load <Texture2D>("Images/Sprites/Cannons/TierFour/T4P4"); Info = new CannonInfo(75, 1000, cannonImg, Plasma.Info, new TierFourCannon(Owner.Player, Stage.Player, default, 0));