Example #1
0
 private void FollowPath(double elapsed)
 {
     // Move to the next node in our path if we are close enough to
     // our current target node.
     if ((Position - _pathEnum.Current.Position).Length < NavigationDistance)
     {
         // Set path to null if we have reached our destination.
         if (!_pathEnum.MoveNext())
         {
             _path = null;
         }
     }
     if (_path != null)
     {
         _seekAtSteering.Location = _pathEnum.Current.Position;
         Vector2 steeringForce = _seekAtSteering.Steer(this, elapsed) * 10;
         Vector2 acceleration = steeringForce / Mass;
         Velocity += acceleration * elapsed;
         Velocity = Velocity.Truncate(MaxSpeed);
         Position += Velocity * elapsed;
     }
 }
Example #2
0
 private void CreatePath()
 {
     // Calculate shortest path from current position to
     // the current mouse position and store the IEnumerator
     // of that path for future navigation.
     GraphNode nearestCurrent =
         _world.Graph.NearestNode(Position);
     GraphNode nearestDestination =
         _world.Graph.NearestNode(Mouse.Position);
     try
     {
         _path = new AStarAlgorithm(_world.Graph)
             .GetShortestPath(nearestCurrent, nearestDestination);
         _pathEnum = _path.Path.GetEnumerator();
         if (!_pathEnum.MoveNext())
         {
             // Delete path if we're already at the destination.
             _path = null;
         }
     }
     catch (ArgumentException)
     {
         Debug.WriteLine("Cannot plan a path to this location");
     }
 }