/// <summary>
 /// Initializes a new instance of the <see cref="Vehicle" /> class.
 /// </summary>
 /// <param name="VehicleId">Unique identifier of vehicle.</param>
 /// <param name="TypeId">Unique identifier referring to the available vehicle types.</param>
 /// <param name="StartAddress">StartAddress.</param>
 /// <param name="EndAddress">EndAddress.</param>
 /// <param name="_Break">_Break.</param>
 /// <param name="ReturnToDepot">Indicates whether vehicle should return to start address or not. If not, it can end at any service activity..</param>
 /// <param name="EarliestStart">earliest start of vehicle at its start location.</param>
 /// <param name="LatestEnd">latest end of vehicle at its end location.</param>
 /// <param name="Skills">array of skills.</param>
 public Vehicle(string VehicleId = null, string TypeId = null, Address StartAddress = null, Address EndAddress = null, ModelBreak _Break = null, bool?ReturnToDepot = null, long?EarliestStart = null, long?LatestEnd = null, List <string> Skills = null)
 {
     this.VehicleId     = VehicleId;
     this.TypeId        = TypeId;
     this.StartAddress  = StartAddress;
     this.EndAddress    = EndAddress;
     this._Break        = _Break;
     this.ReturnToDepot = ReturnToDepot;
     this.EarliestStart = EarliestStart;
     this.LatestEnd     = LatestEnd;
     this.Skills        = Skills;
 }
Example #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Vehicle" /> class.
 /// </summary>
 /// <param name="VehicleId">Unique identifier of vehicle.</param>
 /// <param name="TypeId">Unique identifier referring to the available vehicle types.</param>
 /// <param name="StartAddress">StartAddress.</param>
 /// <param name="EndAddress">EndAddress.</param>
 /// <param name="_Break">_Break.</param>
 /// <param name="ReturnToDepot">Indicates whether vehicle should return to start address or not. If not, it can end at any service activity..</param>
 /// <param name="EarliestStart">earliest start of vehicle at its start location.</param>
 /// <param name="LatestEnd">latest end of vehicle at its end location.</param>
 /// <param name="Skills">array of skills.</param>
 /// <param name="MaxDistance">max distance of vehicle.</param>
 public Vehicle(string VehicleId = default(string), string TypeId = default(string), Address StartAddress = default(Address), Address EndAddress = default(Address), ModelBreak _Break = default(ModelBreak), bool?ReturnToDepot = default(bool?), long?EarliestStart = default(long?), long?LatestEnd = default(long?), List <string> Skills = default(List <string>), long?MaxDistance = default(long?))
 {
     this.VehicleId     = VehicleId;
     this.TypeId        = TypeId;
     this.StartAddress  = StartAddress;
     this.EndAddress    = EndAddress;
     this._Break        = _Break;
     this.ReturnToDepot = ReturnToDepot;
     this.EarliestStart = EarliestStart;
     this.LatestEnd     = LatestEnd;
     this.Skills        = Skills;
     this.MaxDistance   = MaxDistance;
 }