public static WorldInteractionEvent_PickupWeaponRuntime DropWeaponToGround(WeaponItemRuntime weaponToDrop, Transform worldInteractionParent, GameObject worldInteractionPrefab) { GameObject createdWorldInteraction = Object.Instantiate(worldInteractionPrefab, worldInteractionParent); createdWorldInteraction.transform.position = weaponToDrop.transform.position; WorldInteractionsManager.singleton.AddNewInteraction(createdWorldInteraction.GetComponent <WorldInteractionController>()); WorldInteractionEvent_PickupWeaponRuntime pickupWeaponRuntime = createdWorldInteraction.GetComponent <WorldInteractionEvent_PickupWeaponRuntime>(); pickupWeaponRuntime.runtimeWeapon = weaponToDrop; pickupWeaponRuntime.weaponToPickup = weaponToDrop.weaponItemData; pickupWeaponRuntime.SetupInteractionSubSystems(); weaponToDrop.transform.SetParent(createdWorldInteraction.transform); return(pickupWeaponRuntime); }
private void Setup() { collisionCollider = GetComponent <Collider>(); weaponRuntime = GetComponentInParent <WeaponItemRuntime>(); collisionCollider.isTrigger = true; }