public override void Bind() { // print("hmmmss"); transfer.BindPrimaryForm("_VertBuffer", verts); transfer.BindForm("_SkeletonBuffer", skeleton); TrailRibbonVerts v = (TrailRibbonVerts)verts; transfer.BindInt("_RibbonLength", () => v.length); TrailParticles s = (TrailParticles)skeleton; transfer.BindInt("_NumVertsPerHair", () => s.particlesPerTrail); //parallel.BindPrimaryForm("_ParticleBuffer" , particles); //parallel.BindForm("_VertBuffer" , verts ); // //parallel.BindInt( "_RibbonLength" , () => v.length ); //parallel.BindInt( "_NumVertsPerHair" , () => v.length ); data.BindCameraData(transfer); //parallel.BindFloat( "_Radius" , () => this.radius ); transfer.BindFloat("_Radius", () => this.radius); }
public override void Bind() { set.BindPrimaryForm("_VertBuffer", Hair); set.BindForm("_BaseBuffer", Base); collision.BindPrimaryForm("_VertBuffer", Hair); collision.BindForm("_BaseBuffer", Base); constraint.BindInt("_Pass", 0); constraint.BindPrimaryForm("_VertBuffer", Hair); constraint.BindInt("_NumVertsPerHair", () => Hair.numVertsPerHair); resolve.BindPrimaryForm("_VertBuffer", Hair); resolve.BindInt("_NumVertsPerHair", () => Hair.numVertsPerHair); set.BindFloat("_HairLength", () => Hair.length); set.BindFloat("_HairVariance", () => Hair.variance); set.BindInt("_NumVertsPerHair", () => Hair.numVertsPerHair); // Don't need to bind for all of them ( constraints ) because same shader collision.BindFloat("_HairLength", () => Hair.length); collision.BindFloat("_HairVariance", () => Hair.variance); collision.BindInt("_NumVertsPerHair", () => Hair.numVertsPerHair); collision.BindFloats("_Transform", () => this.transformArray); data.BindCameraData(collision); }
public override void Bind() { forces.BindPrimaryForm("_VertBuffer", verts); forces.BindInt("_NumVertsX", () => verts.numVertsX); forces.BindInt("_NumVertsY", () => verts.numVertsY); constraint.BindPrimaryForm("_ConnectionBuffer", connections); constraint.BindForm("_VertBuffer", verts); constraint.BindInt("_NumVertsX", () => verts.numVertsX); constraint.BindInt("_NumVertsY", () => verts.numVertsY); normalize.BindPrimaryForm("_VertBuffer", verts); }
public override void Bind() { life.BindInt("_CurrentStep", () => currentStep); life.BindFloat("_PercentageDone", () => percentageDone); life.BindMatrix("_Transform", () => transform.localToWorldMatrix); life.BindMatrix("_InverseTransform", () => transform.worldToLocalMatrix); life.BindForm("_VertBuffer", mesh.verts); life.BindForm("_TriBuffer", mesh.triangles); life.BindVector3("_Center", () => ((Form3D)form).center); life.BindVector3("_Dimensions", () => ((Form3D)form).dimensions); life.BindVector3("_Extents", () => ((Form3D)form).extents); finalLife.BindPrimaryForm("_VolumeBuffer", form); finalLife.BindInt("_CurrentStep", () => currentStep); finalLife.BindFloat("_PercentageDone", () => percentageDone); finalLife.BindMatrix("_Transform", () => transform.localToWorldMatrix); finalLife.BindMatrix("_InverseTransform", () => transform.worldToLocalMatrix); finalLife.BindVector3("_Center", () => ((Form3D)form).center); finalLife.BindVector3("_Dimensions", () => ((Form3D)form).dimensions); finalLife.BindVector3("_Extents", () => ((Form3D)form).extents); }
public override void Bind() { life.BindForm("_HeadBuffer", head); TrailParticles tp = (TrailParticles)form; life.BindInt("_ParticlesPerTrail", () => tp.particlesPerTrail); transport.BindPrimaryForm("_ParticleBuffer", head); transport.BindForm("_VertBuffer", form); transport.BindInt("_NumVertsPerHair", () => tp.particlesPerTrail); data.BindCameraData(transport); }