Example #1
0
        void AddCategoryItem(Category cat)
        {
            GameObject obj = Instantiate(iconPrefab, catGroup.transform);

//			//test
//			GameObject obj;
//			Debug.Log ("AddCategoryItem currentLayer " + currentLayer);
//			if (currentLayer == 0) {
//				obj = Instantiate (iconPrefab, catGroup.transform);
//			}
//			else {//else if (currentLayer == 1)
//				obj = Instantiate (iconPrefab, subCatGroup.transform);
//			}

            obj.transform.localScale = Vector3.one;
            ResObjectItem item = obj.GetComponent <ResObjectItem>();

            //attach the action "ShowCategory" for the catalogue. once the catalogue's icon was click,
            //it will call the function ShowCategory
//            item.Init(cat.name, cat.id, cat.icon, ShowCategory);
            //ShowSubCategory -> show what's inside the first category, 2nd layer
            Debug.Log("AddCategoryItem cat.name = " + cat.name);
            Debug.Log("AddCategoryItem cat.id = " + cat.id);
            if (cat.icon != null)
            {
                Debug.Log("AddCategoryItem cat.icon = " + cat.icon);
            }
            item.Init(cat.name, cat.id, cat.icon, ShowSecondLayer);
        }
Example #2
0
        void AddSubCategoryItem(SubCategory scat)
        {
            GameObject obj = Instantiate(iconPrefab, subCatGroup.transform);

            obj.transform.localScale = Vector3.one;
            ResObjectItem item = obj.GetComponent <ResObjectItem>();

            item.Init(scat.sub_name, scat.sub_id, scat.icon, ShowThirdLayer);
        }
Example #3
0
        void AddProductItem(Product data)
        {
            GameObject obj = Instantiate(productPrefab, contentGroup.transform);

            obj.transform.localScale = Vector3.one;
            obj.name = data.sku;
            ResObjectItem item = obj.GetComponent <ResObjectItem>();

            item.Init(data.name, data.sku, data.icon, LoadObject);
            loadingProductCount--;
            if (loadingProductCount == 0)
            {
                loadingUI.Hide();
                StartCoroutine(DelayRefresh());
            }
        }
Example #4
0
//		//test search
//		void ShowSearchProductResultItem(Product p)
//		{
//			if (p.sku == "")
//				return;
//			GameObject obj;
//			obj = Instantiate (iconPrefab, subCatGroup.transform);
//			obj.transform.localScale = Vector3.one;
//			obj.name = p.sku;
//			ResObjectItem item = obj.GetComponent<ResObjectItem>();
//			item.Init(p.name, p.sku, p.icon, LoadObject);
//		}

        void AddProductItem(Product p)
        {
//			GameObject obj = Instantiate(iconPrefab, furGroup.transform);
            //test
            GameObject obj;

            Debug.Log("AddProductItem currentLayer " + currentLayer);
            if (currentLayer == 1)
            {
                obj = Instantiate(iconPrefab, subCatGroup.transform);
            }
            else              //else if (currentLayer == 2)
            {
                obj = Instantiate(iconPrefab, furGroup.transform);
            }

            obj.transform.localScale = Vector3.one;
            obj.name = p.sku;
            ResObjectItem item = obj.GetComponent <ResObjectItem>();

//            item.Init(p.name, p.sku, p.icon, LoadObject);
            //test
            if (currentLayer == 1)
            {
                item.Init(p.name, p.sku, p.icon, LoadObject);
            }
            else
            {
                item.Init(p.category_id, p.sku, p.icon, LoadSubObject);
            }
            //else item.Init(p.name, p.sku, p.icon, LoadSubObject);

            loadingProductCount--;
            loadedProductCount++;
            if (loadedProductCount > 8)
            {
                loadingUI.Hide();
            }
            if (loadingProductCount == 0)
            {
                loadingUI.Hide();
                StartCoroutine(DelayRefresh());
            }
        }
Example #5
0
        void AddSubCatItem(SubCategory sc)
        {
            //			GameObject obj = Instantiate(iconPrefab, furGroup.transform);
            //test
            GameObject obj = Instantiate(iconPrefab, subCatGroup.transform);

            obj.transform.localScale = Vector3.one;
            obj.name = sc.sub_name;
            ResObjectItem item = obj.GetComponent <ResObjectItem>();

            item.Init(sc.sub_name, sc.sub_id, sc.icon, ShowThirdLayer);
            loadingProductCount--;
            loadedProductCount++;
            if (loadedProductCount > 8)
            {
                loadingUI.Hide();
            }
            if (loadingProductCount == 0)
            {
                loadingUI.Hide();
                StartCoroutine(DelayRefresh());
            }
        }