Example #1
0
        static public void LeaveRoomHandler(NetConnection connection, object data)
        {
            if (!PlayerCaches.AuthDone(connection))
            {
                return;
            }

            if (PlayerCaches.InLobby(connection))
            {
                return;
            }

            int roomid = PlayerCaches.GetRoomID(connection);

            if (Lobby.GetRoomState(roomid) == 1)
            {
                return;
            }

            Lobby.LeaveRoom(connection, roomid);
            Lobby.SendRoomStateToAll(roomid);

            Lobby.CheckBattleStart(roomid);

            GSrv.Send(MessageType.ReplySuccessLeaveRoom, connection, NetDeliveryMethod.ReliableOrdered);
            LobbyState state = Lobby.GetLobbyState();

            GSrv.Send(MessageType.ReplyLobbyState, GSrv.Serialize <LobbyState>(state), connection, NetDeliveryMethod.ReliableOrdered);
        }
Example #2
0
        public static LobbyState GetLobbyState()
        {
            LobbyState state = new LobbyState();

            foreach (Room room in rooms)
            {
                state.summaries.Add(room.GetRoomSummary());
            }

            return(state);
        }
Example #3
0
        void RefreshLobbyUI(LobbyState state)
        {
            //delete
            foreach (GameObject room in roomSummaryUIs)
            {
                Destroy(room);
            }
            roomSummaryUIs.Clear();

            //UI
            for (int i = 0; i < state.summaries.Count; i++)
            {
                GameObject room = GameObject.Instantiate(Resources.Load("RoomSummary"), lobby.transform) as GameObject;
                room.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 142 + -34 * i);
                room.GetComponent <RoomSummaryScript>().Init(state.summaries[i]);
                roomSummaryUIs.Add(room);
            }
        }
Example #4
0
        static public void SendUserNameHandler(NetConnection connection, object data)
        {
            string username = (string)data;

            if (username == "")
            {
                username = "******";
            }

            if (PlayerCaches.AuthDone(connection))
            {
                return;
            }

            Console.WriteLine("Enter:" + username);

            int userid = Lobby.AddPlayer(connection, username);

            GSrv.Send(MessageType.ReplyUserID, userid, connection, NetDeliveryMethod.ReliableOrdered);
            LobbyState state = Lobby.GetLobbyState();

            GSrv.Send(MessageType.ReplyLobbyState, GSrv.Serialize <LobbyState>(state), connection, NetDeliveryMethod.ReliableOrdered);
        }
Example #5
0
        static public void RequestLobbyStateHandler(NetConnection connection, object data)
        {
            LobbyState state = Lobby.GetLobbyState();

            GSrv.Send(MessageType.ReplyLobbyState, GSrv.Serialize <LobbyState>(state), connection, NetDeliveryMethod.ReliableOrdered);
        }
Example #6
0
        public void ReplyLobbyStateHandler(NetConnection connection, object data)
        {
            LobbyState state = GCli.Deserialize <LobbyState>((byte[])data);

            RefreshLobbyUI(state);
        }