// 从文件中添加资源
        public static UITextureAtlas AddTextureAtlasFromFile(string[] spriteNames, string Path)
        {
            createStaticAtlas();

            Texture2D[] textures = new Texture2D[spriteNames.Length];


            for (int i = 0; i < spriteNames.Length; i++)
            {
                textures[i]      = MUIUtil.loadTextureFromFile(Path + spriteNames[i] + ".png");
                textures[i].name = spriteNames[i];
            }

            AddTextures(textures);

            //Rect[] regions = new Rect[spriteNames.Length];
            //regions = ((Texture2D)(m_atlas.material.mainTexture)).PackTextures(textures, 2, 1024);

            //for (int i = 0; i < spriteNames.Length; i++)
            //{
            //    UITextureAtlas.SpriteInfo item = new UITextureAtlas.SpriteInfo
            //    {
            //        name = spriteNames[i],
            //        texture = textures[i],
            //        region = regions[i],
            //    };

            //    m_atlas.AddSprite(item);
            //}

            return(m_atlas);
        }
        public static void AddTextureSpriteInfoFromFile(string spriteName, string file, RectOffset Border)
        {
            Texture2D texture = MUIUtil.loadTextureFromFile(file);

            if (texture == null)
            {
                return;
            }

            UITextureAtlas.SpriteInfo sprite = new UITextureAtlas.SpriteInfo
            {
                name    = spriteName,
                texture = texture,
                border  = Border
            };
            AddTextureSpriteInfo(sprite);
        }