Low level compression engine for deflate algorithm which uses a 32K sliding window with secondary compression from Huffman/Shannon-Fano codes.
Example #1
0
        public Deflater(int level, bool noZlibHeaderOrFooter)
        {
            if (level == DEFAULT_COMPRESSION) {
                level = 6;
            } else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) {
                throw new ArgumentOutOfRangeException("level");
            }

            pending = new DeflaterPending();
            engine = new DeflaterEngine(pending);
            this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
            SetStrategy(DeflateStrategy.Default);
            SetLevel(level);
            Reset();
        }
Example #2
0
 public Deflater(int level, bool noZlibHeaderOrFooter)
 {
     if (level == -1)
     {
         level = 6;
     }
     else if ((level < 0) || (level > 9))
     {
         throw new ArgumentOutOfRangeException("level");
     }
     this.pending = new DeflaterPending();
     this.engine = new DeflaterEngine(this.pending);
     this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
     this.SetStrategy(DeflateStrategy.Default);
     this.SetLevel(level);
     this.Reset();
 }
Example #3
0
        /// <summary>
        /// Creates a new deflater with given compression level.
        /// </summary>
        /// <param name="level">
        /// the compression level, a value between NO_COMPRESSION
        /// and BEST_COMPRESSION.
        /// </param>
        /// <param name="noZlibHeaderOrFooter">
        /// true, if we should suppress the Zlib/RFC1950 header at the
        /// beginning and the adler checksum at the end of the output.  This is
        /// useful for the GZIP/PKZIP formats.
        /// </param>
        /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
        public Deflater(int level, bool noZlibHeaderOrFooter)
        {
            if (level == DEFAULT_COMPRESSION)
            {
                level = 6;
            }
            else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
            {
                throw new ArgumentOutOfRangeException("nameof(level)");
            }

            pending = new DeflaterPending();
            engine  = new DeflaterEngine(pending);
            this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
            SetStrategy(DeflateStrategy.Default);
            SetLevel(level);
            Reset();
        }
Example #4
0
        /// <summary>
        /// Creates a new deflater with given compression level.
        /// </summary>
        /// <param name="level">
        /// the compression level, a value between NO_COMPRESSION
        /// and BEST_COMPRESSION.
        /// </param>
        /// <param name="noZlibHeaderOrFooter">
        /// true, if we should suppress the Zlib/RFC1950 header at the
        /// beginning and the adler checksum at the end of the output.  This is
        /// useful for the GZIP/PKZIP formats.
        /// </param>
        /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
        public Deflater(int level, bool noZlibHeaderOrFooter)
        {
            if (level == DEFAULT_COMPRESSION)
            {
                level = 6;
            }
            else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
            {
                //throw new //nameofnameof//(level));
            }

            pending = new DeflaterPending();
            engine  = new DeflaterEngine(pending);
            this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
            SetStrategy(DeflateStrategy.Default);
            SetLevel(level);
            Reset();
        }
Example #5
0
        /// <summary>
        /// Creates a new deflater with given compression level.
        /// </summary>
        /// <param name="lvl">
        /// the compression level, a value between NO_COMPRESSION
        /// and BEST_COMPRESSION.
        /// </param>
        /// <param name="nowrap">
        /// true, if we should suppress the deflate header at the
        /// beginning and the adler checksum at the end of the output.  This is
        /// useful for the GZIP format.
        /// </param>
        /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
        public Deflater(int lvl, bool nowrap)
        {
            if (lvl == DEFAULT_COMPRESSION)
            {
                lvl = 6;
            }
            else if (lvl < NO_COMPRESSION || lvl > BEST_COMPRESSION)
            {
                throw new ArgumentOutOfRangeException("lvl");
            }

            pending       = new DeflaterPending();
            engine        = new DeflaterEngine(pending);
            this.noHeader = nowrap;
            SetStrategy(DeflateStrategy.Default);
            SetLevel(lvl);
            Reset();
        }
Example #6
0
		/// <summary>
		/// Creates a new deflater with given compression level.
		/// </summary>
		/// <param name="lvl">
		/// the compression level, a value between NO_COMPRESSION
		/// and BEST_COMPRESSION.
		/// </param>
		/// <param name="nowrap">
		/// true, if we should suppress the deflate header at the
		/// beginning and the adler checksum at the end of the output.  This is
		/// useful for the GZIP format.
		/// </param>
		/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
		public Deflater(int lvl, bool nowrap)
		{
			if (lvl == DEFAULT_COMPRESSION) {
				lvl = 6;
			} else if (lvl < NO_COMPRESSION || lvl > BEST_COMPRESSION) {
				throw new ArgumentOutOfRangeException("lvl");
			}
			
			pending = new DeflaterPending();
			engine = new DeflaterEngine(pending);
			this.noHeader = nowrap;
			SetStrategy(DeflateStrategy.Default);
			SetLevel(lvl);
			Reset();
		}