Example #1
0
 /// <summary>
 /// Zwracamy kliknięty obiekt 
 /// </summary>
 /// <param name="x">mouse x</param>
 /// <param name="y">mouse y</param>
 /// <param name="gd"></param>
 /// <returns>Referencje na obiekt albo null jesli nic nie kliknięto</returns>
 private GameObject CheckClickedObject(int x, int y, GameObjectContainer objectContainer, GraphicsDevice gd)
 {
     foreach (GameObject gameObject in objectContainer.GameObjects)
     {
         if (gameObject is IPhysical)
         {
             if ((gameObject as IPhysical).CheckClicked(x, y, gd) != null)
                 return gameObject.RootObject;
         }
     }
     return null;
 }
Example #2
0
        /// <summary>
        /// Obsluga prawego przycisku myszy
        /// </summary>
        /// <param name="clickedPoint">Kliknięty punkt</param>
        /// <param name="objectContainer">ObjectContainer aktualnej misji</param>
        /// <param name="device"></param>
        public void ToggleRightClick(Point clickedPoint, GameObjectContainer objectContainer, GraphicsDevice device)
        {
            Vector3 pos3D = objectContainer.Board.GetPosition(clickedPoint.X, clickedPoint.Y);
            //Zakapsulkowac To!
            GameObject pointedObject = CheckClickedObject(clickedPoint.X, clickedPoint.Y, objectContainer, device);
            if (pointedObject != null)
            {
                if (objectContainer.GetSelectedObject() != null && (pointedObject is Building))
                {
                    (objectContainer.GetSelectedObject() as Vehicle).PointTurretToGameObject(pointedObject);
                    (objectContainer.GetSelectedObject() as Vehicle).ActivateSpecialAction();

                }
            }
            else
            {
                MoveToLocation(pos3D.X, pos3D.Z, objectContainer);
            }
        }
Example #3
0
 /// <summary>
 /// Sprawdza, czy kliknieto obiekt, jesli tak zaznacza go
 /// </summary>
 /// <param name="x">mouse x</param>
 /// <param name="y">mouse y</param>
 /// <param name="gd"></param>
 /// <returns>Czy kliknieto obiekt</returns>
 private bool CheckSelection(int x, int y, GameObjectContainer objectContainer, GraphicsDevice gd)
 {
     float? selected = null;
     int i;
     for (i = 0; i < objectContainer.GameObjects.Count(); ++i)
     {
         if (objectContainer.GameObjects.ElementAt(i) is IPhysical)
         {
             float? check = (objectContainer.GameObjects.ElementAt(i) as IPhysical).CheckClicked(x, y, gd);
             if (check != null && (selected == null || check < selected))
             {
                 selected = check;
                 objectContainer.SelectedObject = objectContainer.GameObjects.ToList().IndexOf(objectContainer.GameObjects.ElementAt(i).RootObject);
             }
         }
     }
     if (selected == null)
     {
         objectContainer.SelectedObject = -1;
     }
     return selected != null;
 }
Example #4
0
 /// <summary>
 /// Obsluga lewego przycisku myszy
 /// </summary>
 /// <param name="clickedPoint">Kliknięty punkt</param>
 /// <param name="objectContainer">ObjectContainer aktualnej misji</param>
 /// <param name="device"></param>
 public void ToggleLeftClick(Point clickedPoint, GameObjectContainer objectContainer, GraphicsDevice device)
 {
     CheckSelection(clickedPoint.X, clickedPoint.Y, objectContainer, device);
 }
Example #5
0
        private void MoveToLocation(float x, float z, GameObjectContainer objectContainer)
        {
            if (objectContainer.SelectedObject == -1)
            {
                return;
            }

            if (objectContainer.SelectedObject >= objectContainer.GameObjects.Count())
            {
                throw new ArgumentOutOfRangeException("dupa");
            }

            if (objectContainer.GameObjects.ElementAt(objectContainer.SelectedObject) is IControllable)
            {
                IControllable controllable = objectContainer.GameObjects.ElementAt(objectContainer.SelectedObject) as IControllable;

                int radius = 0;

                if (objectContainer.GameObjects.ElementAt(objectContainer.SelectedObject) is IPhysical)
                {
                    IPhysical physical = objectContainer.GameObjects.ElementAt(objectContainer.SelectedObject) as IPhysical;

                    radius =
                        Convert.ToInt32(
                            Math.Sqrt(Math.Pow(physical.Width / 2.0, 2) + Math.Pow(physical.Height / 2.0, 2) +
                                      Math.Pow(physical.Length / 2, 2.0)));
                }

                new PathFinder().FindPath(
                    new System.Drawing.Point(Convert.ToInt32(objectContainer.GameObjects.ElementAt(objectContainer.SelectedObject).Position.X),
                    Convert.ToInt32(objectContainer.GameObjects.ElementAt(objectContainer.SelectedObject).Position.Z)),
                    new System.Drawing.Point(Convert.ToInt32(x), Convert.ToInt32(z)), radius, controllable, objectContainer.GameObjects);

            }
        }
Example #6
0
 public Mission(Game game)
 {
     Board = new Board(game);
     ObjectContainer=new GameObjectContainer(Board);
 }