public void PrintError(string _log) { if (UseDebugLogs) { ICEDebug.LogError(name + " (" + ObjectInstanceID + ") - " + _log); } }
public void DebugRay(Vector3 _origin, Vector3 _direction, Color _color) { #if UNITY_EDITOR if (DebugRayIsEnabled) { ICEDebug.DrawRay(_origin, _direction, _color); } #endif }
public void DebugLine(Vector3 _from, Vector3 _to, Color _color) { #if UNITY_EDITOR if (DebugRayIsEnabled) { ICEDebug.DrawLine(_from, _to, _color); } #endif }
public void PrintDebugLog(string _log) { #if UNITY_EDITOR if (DebugLogIsEnabled) { ICEDebug.Log(name + " (" + ObjectInstanceID + ") - " + _log); } #endif }