public static Dropdown AddDropdown(string _name, Transform _parent, Vector2 _size, AnchorPresets _anchor, PivotPresets _pivot, Rect _offset, Color _color, string _label)
        {
            if (_parent == null)
            {
                return(null);
            }

            Dropdown      _dropdown  = null;
            RectTransform _transform = CreateRectTransformObject(_name, _parent, _size, _anchor, _pivot, _offset);

            if (_transform != null)
            {
                _transform.gameObject.AddComponent <CanvasRenderer>();
                Image _image = _transform.gameObject.AddComponent <Image>();

                                #if UNITY_EDITOR
                _image.sprite = UnityEditor.AssetDatabase.GetBuiltinExtraResource <Sprite>("UI/Skin/UISprite.psd");
                                #endif

                _dropdown = _transform.gameObject.AddComponent <Dropdown>();

                //Text _text =
                InterfaceTools.AddText("Label", _dropdown.transform, new Vector2(0, 0), AnchorPresets.StretchAll, PivotPresets.MiddleCenter, new Rect(30, 0, 0, 0), Color.gray, _label);
                //Image _arrow =
                InterfaceTools.AddImage("Arrow", _transform, new Vector2(20, 20), AnchorPresets.MiddleRight, PivotPresets.MiddleRight, new Rect(-15, 0, 0, 0), Color.clear);
            }

            return(_dropdown);
        }
        public static Toggle AddToggle(string _name, Transform _parent, Vector2 _size, AnchorPresets _anchor, PivotPresets _pivot, Rect _offset, Color _color, string _label)
        {
            if (_parent == null)
            {
                return(null);
            }

            Toggle        _toggle    = null;
            RectTransform _transform = CreateRectTransformObject(_name, _parent, _size, _anchor, _pivot, _offset);

            if (_transform != null)
            {
                _transform.gameObject.AddComponent <CanvasRenderer>();
                _toggle = _transform.gameObject.AddComponent <Toggle>();
                //_button.color = _color;

                                #if UNITY_EDITOR
                _toggle.graphic       = UnityEditor.AssetDatabase.GetBuiltinExtraResource <Graphic>("UI/Skin/Background.psd");
                _toggle.targetGraphic = UnityEditor.AssetDatabase.GetBuiltinExtraResource <Graphic>("UI/Skin/Checkmark.psd");
                                #endif

                /*
                 * Image _background = InterfaceTools.AddImage( "Background", _transform, new Vector2( 20, 20 ), AnchorPresets.TopLeft, PivotPresets.TopLeft, new Rect(0,0,0,0), Color.clear );
                 * Image _checkmark = InterfaceTools.AddImage( "Checkmark", _background.transform, new Vector2( 20, 20 ), AnchorPresets.MiddleCenter, PivotPresets.MiddleCenter, new Rect(0,0,0,0), Color.clear );
                 *
                 #if UNITY_EDITOR
                 * _checkmark.sprite = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Checkmark.psd");
                 #endif
                 */

                //Text _text =
                InterfaceTools.AddText("Text", _transform, new Vector2(0, 0), AnchorPresets.StretchAll, PivotPresets.MiddleCenter, new Rect(30, 0, 0, 0), Color.gray, _label);
            }

            return(_toggle);
        }