public static void Init(CommandHandler holder) { holder.AddCommand("/about", CAbout); holder.AddCommand("/bring", CBring); holder.AddCommand("/global", CGlobal); holder.AddCommand("/getrank", CGetrank); holder.AddCommand("/players", CPlayers); holder.AddCommand("/ranks", CRanks); holder.AddCommand("/rules", CRules); holder.AddCommand("/commands", CCommands); holder.AddCommand("/cmdhelp", CCmdHelp); holder.AddCommand("/maps", CMaps); holder.AddCommand("/map", CMap); holder.AddCommand("/tp", Ctp); holder.AddCommand("/info", CInfo); holder.AddCommand("/model", CModel); }
public static void Init(CommandHandler holder) { holder.AddCommand("/addrank", CAddrank); holder.AddCommand("/ban", CBan); holder.AddCommand("/delrank", CDelrank); holder.AddCommand("/lookup", CHistory); holder.AddCommand("/kick", CKick); holder.AddCommand("/mute", CMute); holder.AddCommand("/pinfo", CPinfo); holder.AddCommand("/pushrank", CPushrank); holder.AddCommand("/setrank", CSetrank); holder.AddCommand("/stop", CStop); holder.AddCommand("/unban", CUnban); holder.AddCommand("/unmute", CUnmute); holder.AddCommand("/unstop", CUnstop); holder.AddCommand("/clickdistance", CClickDistance); }
public static void Init(CommandHandler holder) { holder.AddCommand("/bind", CBind); holder.AddCommand("/box", CBox); holder.AddCommand("/cancel", CCancel); holder.AddCommand("/material", CMaterial); holder.AddCommand("/materials", CMaterials); holder.AddCommand("/place", CPlace); holder.AddCommand("/redo", CRedo); holder.AddCommand("/undo", CUndo); }
public static void Init(CommandHandler holder) { holder.AddCommand("/building", CBuilding); holder.AddCommand("/createtp", CCreateTp); holder.AddCommand("/mapadd", CMapadd); holder.AddCommand("/mapfill", CMapfill); holder.AddCommand("/mapfills", CMapfills); holder.AddCommand("/mapinfo", CMapinfo); holder.AddCommand("/mapload", CMapload); holder.AddCommand("/mapresend", CMapresend); holder.AddCommand("/mapresize", CMapresize); holder.AddCommand("/history", CMaphistory); holder.AddCommand("/mapsave", CMapsave); holder.AddCommand("/setspawn", CSetSpawn); holder.AddCommand("/spawn", CSpawn); holder.AddCommand("/physics", CPhysics); holder.AddCommand("/texture", CTexture); holder.AddCommand("/setedge", CSetEdge); holder.AddCommand("/setweather", CSetWeather); holder.AddCommand("/setcolors", CSetColors); }