Example #1
0
        public string GetDataAsHtml(GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage, T8BTTA strategy, TSS.TSSFile stringDic, Dictionary <uint, TSS.TSSEntry> inGameIdDict)
        {
            StringBuilder sb = new StringBuilder();

            //sb.Append( RefString );
            sb.Append("<tr>");

            int colspan = websiteLanguage.WantsBoth() ? 5 : 10;

            if (websiteLanguage.WantsJp())
            {
                sb.Append("<td colspan=\"" + colspan + "\">");
                sb.Append("<span class=\"itemname\">");
                sb.Append(inGameIdDict[NameStringDicID].StringJpnHtml(version, inGameIdDict));
                sb.Append("</span>");
                sb.Append("<br>");
                sb.Append(inGameIdDict[DescStringDicID].StringJpnHtml(version, inGameIdDict));
                sb.Append("</td>");
            }
            if (websiteLanguage.WantsEn())
            {
                sb.Append("<td colspan=\"" + colspan + "\">");
                sb.Append("<span class=\"itemname\">");
                sb.Append(inGameIdDict[NameStringDicID].StringEngHtml(version, inGameIdDict));
                sb.Append("</span>");
                sb.Append("<br>");
                sb.Append(inGameIdDict[DescStringDicID].StringEngHtml(version, inGameIdDict));
                sb.Append("</td>");
            }
            sb.Append("</tr>");

            sb.Append("<tr>");
            sb.Append("<td>");
            sb.Append("</td>");
            for (int i = 0; i < StrategyDefaults.GetLength(1); ++i)
            {
                sb.Append("<td class=\"strategychar\">");
                Website.WebsiteGenerator.AppendCharacterBitfieldAsImageString(sb, inGameIdDict, version, 1u << i, websiteLanguage.MainJp());
                sb.Append("</td>");
            }
            sb.Append("</tr>");
            for (uint xRaw = 0; xRaw < StrategyDefaults.GetLength(0); ++xRaw)
            {
                uint x = xRaw;
                // swap around OVL and FS because they're stored the wrong way around compared to how they show up ingame
                if (x == 6)
                {
                    x = 7;
                }
                else if (x == 7)
                {
                    x = 6;
                }
                sb.Append("<tr>");
                sb.Append("<td>");
                sb.Append("<span class=\"strategycat\">");
                sb.Append(GetCategoryName(x, version, websiteLanguage, inGameIdDict));
                sb.Append("</span>");
                sb.Append("</td>");
                for (uint y = 0; y < StrategyDefaults.GetLength(1); ++y)
                {
                    if (y == 8 && !version.HasPS3Content())
                    {
                        continue;
                    }                                                                           // skip patty strategy if we don't have her
                    sb.Append("<td>");
                    var option = strategy.StrategyOptionDict[StrategyDefaults[x, y]];
                    sb.Append(inGameIdDict[option.NameStringDicID].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage));
                    sb.Append("</td>");
                }
                sb.Append("</tr>");
            }

            //sb.Append( "<td>" );
            //for ( int i = 0; i < UnknownFloats1.Length; ++i ) {
            //    sb.Append( UnknownFloats1[i] + " / " );
            //}
            //sb.Append( "<br>" );
            //for ( int i = 0; i < UnknownFloats2.Length; ++i ) {
            //    sb.Append( UnknownFloats2[i] + " / " );
            //}
            //sb.Append( "</td>" );

            return(sb.ToString());
        }
Example #2
0
        public string GetDataAsHtml(GameVersion version, T8BTTA strategy, TSS.TSSFile stringDic, Dictionary <uint, TSS.TSSEntry> inGameIdDict)
        {
            StringBuilder sb = new StringBuilder();

            //sb.Append( RefString );
            sb.Append("<tr>");
            sb.Append("<td colspan=\"5\">");
            sb.Append("<span class=\"itemname\">");
            sb.Append(inGameIdDict[NameStringDicID].StringJpnHtml(version));
            sb.Append("</span>");
            sb.Append("<br>");
            sb.Append(inGameIdDict[DescStringDicID].StringJpnHtml(version));
            sb.Append("</td>");
            sb.Append("<td colspan=\"5\">");
            sb.Append("<span class=\"itemname\">");
            sb.Append(inGameIdDict[NameStringDicID].StringEngHtml(version));
            sb.Append("</span>");
            sb.Append("<br>");
            sb.Append(inGameIdDict[DescStringDicID].StringEngHtml(version));
            sb.Append("</td>");
            sb.Append("</tr>");

            sb.Append("<tr>");
            sb.Append("<td>");
            sb.Append("</td>");
            for (int i = 0; i < StrategyDefaults.GetLength(1); ++i)
            {
                sb.Append("<td class=\"strategychar\">");
                Website.GenerateWebsite.AppendCharacterBitfieldAsImageString(sb, version, 1u << i);
                sb.Append("</td>");
            }
            sb.Append("</tr>");
            for (uint xRaw = 0; xRaw < StrategyDefaults.GetLength(0); ++xRaw)
            {
                uint x = xRaw;
                // swap around OVL and FS because they're stored the wrong way around compared to how they show up ingame
                if (x == 6)
                {
                    x = 7;
                }
                else if (x == 7)
                {
                    x = 6;
                }
                sb.Append("<tr>");
                sb.Append("<td>");
                sb.Append("<span class=\"strategycat\">");
                sb.Append(GetCategoryName(x, version, inGameIdDict));
                sb.Append("</span>");
                sb.Append("</td>");
                for (uint y = 0; y < StrategyDefaults.GetLength(1); ++y)
                {
                    if (version == GameVersion.X360 && y == 8)
                    {
                        continue;
                    }
                    sb.Append("<td>");
                    var option = strategy.StrategyOptionDict[StrategyDefaults[x, y]];
                    sb.Append(inGameIdDict[option.NameStringDicID].StringEngOrJpnHtml(version));
                    sb.Append("</td>");
                }
                sb.Append("</tr>");
            }

            //sb.Append( "<td>" );
            //for ( int i = 0; i < UnknownFloats1.Length; ++i ) {
            //    sb.Append( UnknownFloats1[i] + " / " );
            //}
            //sb.Append( "<br>" );
            //for ( int i = 0; i < UnknownFloats2.Length; ++i ) {
            //    sb.Append( UnknownFloats2[i] + " / " );
            //}
            //sb.Append( "</td>" );

            return(sb.ToString());
        }
        public string GetDataAsHtml( GameVersion version, T8BTTA strategy, TSS.TSSFile stringDic, Dictionary<uint, TSS.TSSEntry> inGameIdDict )
        {
            StringBuilder sb = new StringBuilder();
            //sb.Append( RefString );
            sb.Append( "<tr>" );
            sb.Append( "<td colspan=\"5\">" );
            sb.Append( "<span class=\"itemname\">" );
            sb.Append( inGameIdDict[NameStringDicID].StringJpnHtml( version ) );
            sb.Append( "</span>" );
            sb.Append( "<br>" );
            sb.Append( inGameIdDict[DescStringDicID].StringJpnHtml( version ) );
            sb.Append( "</td>" );
            sb.Append( "<td colspan=\"5\">" );
            sb.Append( "<span class=\"itemname\">" );
            sb.Append( inGameIdDict[NameStringDicID].StringEngHtml( version ) );
            sb.Append( "</span>" );
            sb.Append( "<br>" );
            sb.Append( inGameIdDict[DescStringDicID].StringEngHtml( version ) );
            sb.Append( "</td>" );
            sb.Append( "</tr>" );

            sb.Append( "<tr>" );
            sb.Append( "<td>" );
            sb.Append( "</td>" );
            for ( int i = 0; i < StrategyDefaults.GetLength( 1 ); ++i ) {
                sb.Append( "<td class=\"strategychar\">" );
                Website.GenerateWebsite.AppendCharacterBitfieldAsImageString( sb, version, 1u << i );
                sb.Append( "</td>" );
            }
            sb.Append( "</tr>" );
            for ( uint xRaw = 0; xRaw < StrategyDefaults.GetLength( 0 ); ++xRaw ) {
                uint x = xRaw;
                // swap around OVL and FS because they're stored the wrong way around compared to how they show up ingame
                if ( x == 6 ) { x = 7; } else if ( x == 7 ) { x = 6; }
                sb.Append( "<tr>" );
                sb.Append( "<td>" );
                sb.Append( "<span class=\"strategycat\">" );
                sb.Append( GetCategoryName( x, version, inGameIdDict ) );
                sb.Append( "</span>" );
                sb.Append( "</td>" );
                for ( uint y = 0; y < StrategyDefaults.GetLength( 1 ); ++y ) {
                    if ( version == GameVersion.X360 && y == 8 ) { continue; }
                    sb.Append( "<td>" );
                    var option = strategy.StrategyOptionDict[StrategyDefaults[x, y]];
                    sb.Append( inGameIdDict[option.NameStringDicID].StringEngOrJpnHtml( version ) );
                    sb.Append( "</td>" );
                }
                sb.Append( "</tr>" );
            }

            //sb.Append( "<td>" );
            //for ( int i = 0; i < UnknownFloats1.Length; ++i ) {
            //    sb.Append( UnknownFloats1[i] + " / " );
            //}
            //sb.Append( "<br>" );
            //for ( int i = 0; i < UnknownFloats2.Length; ++i ) {
            //    sb.Append( UnknownFloats2[i] + " / " );
            //}
            //sb.Append( "</td>" );

            return sb.ToString();
        }