public ModifierEffect() { _handler = new Handler(); _conditions = new Conditions(); _statModifiers = new StatModifiers(); _damage = new StatusDamage(); _heal = new StatusHeal(); _messages = new Messages(); _sound = new ModifierEffectSound(); _animations = new StatusAnimations(); }
/// <summary> /// Deserializes xml markup from file into an StatusDamage object /// </summary> /// <param name="fileName">File to load and deserialize</param> /// <param name="obj">Output StatusDamage object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns> public static bool LoadFromFile(string fileName, out StatusDamage obj, out Exception exception) { exception = null; obj = default(StatusDamage); try { obj = LoadFromFile(fileName); return(true); } catch (Exception ex) { exception = ex; return(false); } }
/// <summary> /// Deserializes StatusDamage object /// </summary> /// <param name="input">string to deserialize</param> /// <param name="obj">Output StatusDamage object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns> public static bool Deserialize(string input, out StatusDamage obj, out Exception exception) { exception = null; obj = default(StatusDamage); try { obj = Deserialize(input); return(true); } catch (Exception ex) { exception = ex; return(false); } }
public static bool LoadFromFile(string fileName, out StatusDamage obj) { Exception exception = null; return(LoadFromFile(fileName, out obj, out exception)); }
public static bool Deserialize(string input, out StatusDamage obj) { Exception exception = null; return(Deserialize(input, out obj, out exception)); }