Example #1
0
        public void Draw(Effect effect, HxCamera camera)
        {
            foreach (HxGameObject gameObject in Objects)
            {
                if (gameObject.Has <HxMeshRenderer>())
                {
                    HxMeshRenderer meshRenderer = gameObject.Get <HxMeshRenderer>();
                    meshRenderer.Render(Hx.GraphicsDevice, camera);
                }

                /*if (gameObject is HxMesh mesh)
                 * {
                 *  mesh.Draw(Hx.GraphicsDevice, effect, camera);
                 * }*/
            }
        }
Example #2
0
        public void Draw(GraphicsDevice graphicsDevice, Effect effect, HxCamera hxCamera)
        {
            if (HxMeshData.VertexCount < 3)
            {
                return;
            }

            Matrix translationMatrix = Matrix.CreateTranslation(Get <HxTransform>().Position);
            Matrix rotationMatrix    = Matrix.CreateRotationX(MathHelper.ToRadians(Get <HxTransform>().Rotation.X)) *
                                       Matrix.CreateRotationY(MathHelper.ToRadians(Get <HxTransform>().Rotation.Y)) *
                                       Matrix.CreateRotationZ(MathHelper.ToRadians(Get <HxTransform>().Rotation.Z));
            Matrix world = rotationMatrix * translationMatrix;

            effect.Parameters["WorldViewProjection"].SetValue(world * hxCamera.ViewMatrix * hxCamera.ProjectionMatrix);

            foreach (EffectPass effectPass in effect.CurrentTechnique.Passes)
            {
                effectPass.Apply();
                graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, HxMeshData.VertexData, 0, HxMeshData.VertexCount / 3);
            }
        }