Example #1
0
 public static void LogError(PlayMakerFSM fsm, SkillState state, SkillStateAction action, int actionIndex, string logLine)
 {
     ActionReport.Log(fsm, state, action, actionIndex, logLine, "", true);
     Debug.LogError(SkillUtility.GetPath(state, action) + logLine, fsm);
     ActionReport.ErrorCount++;
 }