/// <summary> /// Dowload track /// </summary> /// <param name="trackName">The name of the trac without extension</param> /// <param name="defaultExtension">The default audio extension in the format .{extension} (example: .mp3)</param> public DownloadTrackWindow(string trackName, string defaultExtension) { InitializeComponent(); _isInFileMode = true; _defaultExtension = defaultExtension; SelectedPath = Path.Combine(HurricaneSettings.Instance.Config.DownloadSettings.DownloadFolder, trackName + defaultExtension); CheckIfFileExists(); DownloadSettings = HurricaneSettings.Instance.Config.DownloadSettings; OnPropertyChanged("DownloadSettings"); }
/// <summary> /// Download tracks /// </summary> public DownloadTrackWindow() { InitializeComponent(); _isInFileMode = false; SelectedPath = HurricaneSettings.Instance.Config.DownloadSettings.DownloadFolder; CanAccept = true; DownloadSettings = HurricaneSettings.Instance.Config.DownloadSettings; OnPropertyChanged("DownloadSettings"); Title = Application.Current.Resources["DownloadTracks"].ToString(); }
public void AddEntry <T>(T download, DownloadSettings settings, string fileName) where T : IDownloadable, IMusicInformation { HasEntries = true; var entry = new DownloadEntry { IsWaiting = true, DownloadFilename = fileName, Trackname = download.DownloadFilename, DownloadParameter = download.DownloadParameter, DownloadMethod = download.DownloadMethod, MusicInformation = download, DownloadSettings = settings.Clone() }; Entries.Add(entry); _hasToCheck = true; DownloadTracks(); }
public async static Task <bool> DownloadAndConfigureTrack(IDownloadable downloadInformation, IMusicInformation musicInformation, string fileName, Action <double> progressChangedAction, DownloadSettings settings) { if (!await DownloadTrack(downloadInformation, fileName, progressChangedAction)) { return(false); } if (settings.IsConverterEnabled) { var oldFile = new FileInfo(fileName); oldFile.MoveTo(GeneralHelper.GetFreeFileName(oldFile.Directory, oldFile.Extension).FullName); //We move the downloaded file to a temp location await ffmpeg.ConvertFile(oldFile.FullName, fileName, settings.Bitrate, settings.Format); } //TagLib# destroys all aac files... if (settings.AddTags && settings.Format != AudioFormat.AAC) { await AddTags(musicInformation, fileName); } return(true); }
public override sealed void SetStandardValues() { SoundOutDeviceID = SoundOutManager.DefaultDevicePlaceholder; DisableNotificationInGame = true; ShowMagicArrowBelowCursor = true; WaveSourceBits = 16; SampleRate = -1; var language = Languages.FirstOrDefault(x => x.Code == Thread.CurrentThread.CurrentCulture.TwoLetterISOLanguageName); Language = language == null ? "en" : language.Code; Notification = NotificationType.Top; ApplicationDesign = new ApplicationDesign(); ApplicationDesign.SetStandard(); NotificationShowTime = 5000; RememberTrackImportPlaylist = false; PlaylistToImportTrack = null; LoadAlbumCoverFromInternet = true; DownloadAlbumCoverQuality = ImageQuality.Maximum; SaveCoverLocal = false; TrimTrackname = true; ShowArtistAndTitle = true; SoundOutMode = WasapiOut.IsSupportedOnCurrentPlatform ? SoundOutMode.WASAPI : SoundOutMode.DirectSound; Latency = 100; IsCrossfadeEnabled = false; CrossfadeDuration = 4; UseThinHeaders = true; MinimizeToTray = false; ShowNotificationIfMinimizeToTray = true; Downloader = new DownloadManager(); TabControlTransition = TransitionType.Left; ShowProgressInTaskbar = true; AppCommunicationSettings = new AppCommunicationSettings(); AppCommunicationSettings.SetStandard(); DownloadSettings = new DownloadSettings(); DownloadSettings.SetDefault(); CheckForHurricaneUpdates = true; CheckForYoutubeDlUpdates = true; Passwords = new List<PasswordEntry>(); }
/// <summary> /// Converts the file /// </summary> /// <param name="fileName">The path to the file which should become converted</param> /// <param name="newFileName">The name of the new file WITHOUT extension</param> /// <param name="settings"></param> public static Task ConvertFile(string fileName, string newFileName, DownloadSettings settings) { return ConvertFile(fileName, newFileName, settings.Bitrate, settings.Format); }
/// <summary> /// Converts the file /// </summary> /// <param name="fileName">The path to the file which should become converted</param> /// <param name="newFileName">The name of the new file WITHOUT extension</param> /// <param name="settings"></param> public static Task ConvertFile(string fileName, string newFileName, DownloadSettings settings) { return(ConvertFile(fileName, newFileName, settings.Bitrate, settings.Format)); }