public MutexTable(int size, int wolfRange, int sheepRange, Grid drawingGrid, int tickTime) { _table = new MutexCell[size, size]; for (int i = 0; i < _table.GetLength(0); i++) { for (int j = 0; j < _table.GetLength(1); j++) { _table[i, j] = new MutexCell(); } } _wolfRange = wolfRange; _sheepRange = sheepRange; _wolves = new List <Wolf>(); _sheep = new List <Sheep>(); _drawingGrid = drawingGrid; for (int i = 0; i < size; i++) { _drawingGrid.ColumnDefinitions.Add(new ColumnDefinition()); _drawingGrid.RowDefinitions.Add(new RowDefinition()); } _sheepTickTimeMsec = _wolfTickTimeMsec = tickTime; _windowThread = Thread.CurrentThread; }
public MutexTable(int size, int wolfRange, int sheepRange, Grid drawingGrid, int tickTime) { _table = new MutexCell[size, size]; for (int i = 0; i < _table.GetLength(0); i++) for (int j = 0; j < _table.GetLength(1); j++) { _table[i, j] = new MutexCell(); } _wolfRange = wolfRange; _sheepRange = sheepRange; _wolves = new List<Wolf>(); _sheep = new List<Sheep>(); _drawingGrid = drawingGrid; for (int i = 0; i < size; i++) { _drawingGrid.ColumnDefinitions.Add(new ColumnDefinition()); _drawingGrid.RowDefinitions.Add(new RowDefinition()); } _sheepTickTimeMsec = _wolfTickTimeMsec = tickTime; _windowThread = Thread.CurrentThread; }