private void wanderWolf(Animal animal)
        {
            int friendx, friendy;
            int closex, closey;
            int fdist = 0;
            Direction fd = Direction.Down;

            friendx = friendy = 0;
            closex = 0;
            closey = 0;
            d = 0;
                foreach (System.Drawing.Point an in animal.SharedView)
                {
                    sheepx = sheepy = wolfx = wolfy = 0;
                    sheepx = an.X;
                    sheepy = an.Y;

                    //there is a sheep

                    wolfx = animal.X;
                    wolfy = animal.Y;
                    d = Math.Abs(wolfx - friendx);

                    //get shortestd distance to a friend
                    if (fdist == 0)
                    {
                        fdist = d;
                        closex = friendx;
                        closey = friendy;
                    }
                    else if (d < fdist)
                    {
                        fdist = d;
                        closex = friendx;
                        closey = friendy;
                    }

                }

            if (fdist >= 3)
            {
                if (closex - wolfx < 0 && Math.Abs(closex - wolfx) >= 3)
                    fd = Direction.Left;
                else if (closex - wolfx > 0 && Math.Abs(closex - wolfx) >= 3)
                    fd = Direction.Right;
                else if (closey - wolfy < 0 && Math.Abs(closey - wolfy) >= 3)
                    fd = Direction.Down;
                else
                    fd = Direction.Up;
            }
            else
                fd = Direction.Down;

            animal.waitMove(fd, 300);
        }
        public void escape(Animal animal)
        {
            int enemyx, enemyy;
            int closex, closey;
            int sheepx, sheepy;
            int fdist = 0;
            Direction fd = Direction.Up;

            enemyx = enemyy = 0;
            closex = closey = 0;
            sheepx = sheepy = 0;
            d = 0;

            foreach (System.Drawing.Point an in animal.SharedView)
            {
                sheepx = sheepy = wolfx = wolfy = 0;
                sheepx = an.X;
                sheepy = an.Y;

                //there is a sheep

                wolfx = animal.X;
                wolfy = animal.Y;
                sheepx = animal.X;
                sheepy = animal.Y;
                d = Math.Abs(sheepx - enemyx);// + Math.Abs(sheepy - enemyy);

                //get closest wolf
                if (fdist == 0)
                {
                    fdist = d;
                    closex = enemyx;
                    closey = enemyy;
                }
                else if (d < fdist)
                {
                    fdist = d;
                    closex = enemyx;
                    closey = enemyy;
                }

                else if (sheepx == 0)
                    animal.waitMove(Direction.Down, 300);
                else if (sheepy == 0)
                    animal.waitMove(Direction.Down, 300);
            }

            if (fdist <= 5)
            {
                if (closey - sheepy <= 0)
                    fd = Direction.Down;
                if (closey - sheepy > 0)
                    fd = Direction.Up;
                else if (closex - sheepx <= 0)
                    fd = Direction.Right;
                else if (closex - sheepx > 0)
                    fd = Direction.Left;
                else if (sheepx == 0)
                    fd = Direction.Down;
                else if (sheepy == 0)
                    fd = Direction.Down;
            }
            else
                fd = Direction.Up;

            animal.waitMove(fd, 300);
        }
        private void hunt(Animal animal)
        {
            if (animal is Wolf)
            {
                shortestd = d = 0;

                //look at all the sheep and find the closest one
                foreach (System.Drawing.Point an in animal.SharedView)
                {
                    sheepx = sheepy = wolfx = wolfy = 0;
                    sheepx = an.X;
                    sheepy = an.Y;

                    //there is a sheep

                    wolfx = animal.X;
                    wolfy = animal.Y;
                    d = Math.Abs(wolfx - sheepx) + Math.Abs(wolfy - sheepy);
                    if (shortestd > d && d != 0)
                    {
                        shortestd = d;
                        targetx = sheepx;
                        targety = sheepy;
                    }

                }

                if (sheepy > wolfy)
                    animal.waitMove(Direction.Down, 300);
                else if (sheepy < wolfy)
                    animal.waitMove(Direction.Up, 300);
                else if (sheepx < wolfx)
                    animal.waitMove(Direction.Left, 300);
                else if (sheepx > wolfx)
                    animal.waitMove(Direction.Right, 300);
            }
            else
                escape(animal);
        }