private GameStructs.Decoration[] GetMantleDecorations(Int64 BaseAddress) { GameStructs.Decoration[] Decorations = new GameStructs.Decoration[2]; for (int DecorationIndex = 0; DecorationIndex < 2; DecorationIndex++) { GameStructs.Decoration dummy = new GameStructs.Decoration() { ID = GameStructs.ConvertToMax(Scanner.READ_UINT(BaseAddress + (DecorationIndex * 0x4))) }; Decorations[DecorationIndex] = dummy; } return(Decorations); }
private GameStructs.Decoration[] GetDecorationsFromGear(Int64 BaseAddress, int GearIndex) { GameStructs.Decoration[] Decorations = new GameStructs.Decoration[3]; for (int DecorationIndex = 0; DecorationIndex < 3; DecorationIndex++) { GameStructs.Decoration dummy = new GameStructs.Decoration() { ID = GameStructs.ConvertToZero(Scanner.READ_UINT(BaseAddress + 0x30 + (0x3 * GearIndex * 4) + (0x4 * DecorationIndex))) }; Decorations[DecorationIndex] = dummy; } return(Decorations); }
private GameStructs.BowgunMod[] GetBowgunMods(Int64 BaseAddress) { GameStructs.BowgunMod[] bowgunMods = new GameStructs.BowgunMod[5]; for (int i = 0; i < 5; i++) { GameStructs.BowgunMod dummy = new GameStructs.BowgunMod() { ID = GameStructs.ConvertToMax(Scanner.READ_UINT(BaseAddress + 0x10 + (i * 4))) }; bowgunMods[i] = dummy; } return(bowgunMods); }