protected override void OnWorldUIBinding() { if (m_Binding == null) { m_Binding = new WorldUIBinding(); } m_Binding.Set(m_TargetUI, m_FollowPosition, m_UIOffset, m_WorldOffset); }
protected override void OnWorldUIBinding() { if (m_FollowObject == null) { return; } if (m_Binding == null) { m_Binding = new WorldUIBinding(); } m_Binding.Set(m_TargetUI, m_FollowObject, m_UIOffset, m_WorldOffset); }