private void OnDestroy() { GetComponent <Camera>().enabled = false; SubCameraManager.SetEnable(true); }
private void Awake() { SubCameraManager.SetEnable(false); }
private void Awake() { instance = this; myCamera = GetComponent <Camera>(); }
private void OnDestroy() { GetComponent <Camera>().enabled = false; SubCameraManager.SetEnable(true); }
private void Awake() { SubCameraManager.SetEnable(false); }
private void Awake() { instance = this; myCamera = GetComponent <Camera>(); }