private void OnGazeEnter(GazeInput gazeInput)
 {
     if (useGazeInputTimerImage && !fillImage)
     {
         fillImage            = gazeInput.TimerImage;
         fillImage.sprite     = fillSprite;
         fillImage.fillAmount = 0;
     }
     DOTween.Kill(fillImage);
     startTime = Time.time;
     if (fillImage.fillAmount > 0) // allow refill
     {
         startTime -= fillImage.fillAmount * duration;
     }
 }
Example #2
0
 internal void GazeEnter(GazeInput gazeInput)
 {
     OnGazeEnter?.Invoke(gazeInput);
 }