private void detach_Shots1(Shot entity)
 {
     this.SendPropertyChanging();
     entity.Animal = null;
 }
 private void attach_Shots1(Shot entity)
 {
     this.SendPropertyChanging();
     entity.Animal = this;
 }
 partial void UpdateShot(Shot instance);
 partial void DeleteShot(Shot instance);
 partial void InsertShot(Shot instance);