Example #1
0
        /// <summary>
        /// Whether or not player should start dropping through the platform.
        /// </summary>
        /// <returns>True if the player should be allowed to drop through the platform. False otherwise.</returns>
        private bool PlayerShouldDropThrough()
        {
            if (!playerIsTouching || !player.PressedDown() || player.TryingToMove())
            {
                return(false);
            }

            if (!player.FitsDown(out Collider2D[] hits))
            {
                foreach (var hit in hits)
                {
                    if (hit != platformCollider)
                    {
                        return(false);
                    }
                }
            }

            return(true);
        }