/// <summary> /// Calculate the charecter index and offset by charecters for the given word and given offset. /// If the location is below the word line then set the selection to the end.<br/> /// If the location is to the right of the word then set the selection to the end.<br/> /// If the offset is to the left of the word set the selection to the begining.<br/> /// Otherwise calculate the width of each substring to find the char the location is on. /// </summary> /// <param name="control">used to create graphics to measure string</param> /// <param name="word">the word to calculate its index and offset</param> /// <param name="loc">the location to calculate for</param> /// <param name="selectionIndex">return the index of the char under the location</param> /// <param name="selectionOffset">return the offset of the char under the location</param> /// <param name="inclusive">is to include the first charecter in the calculation</param> private static void CalculateWordCharIndexAndOffset(Control control, CssRect word, Point loc, bool inclusive, out int selectionIndex, out float selectionOffset) { selectionIndex = 0; selectionOffset = 0.1f; var offset = loc.X - word.Left; if (word.Text == null) { // not a text word - set full selection selectionIndex = -1; selectionOffset = -1; } else if (offset > word.Width - word.OwnerBox.ActualWordSpacing || loc.Y > DomUtils.GetCssLineBoxByWord(word).LineBottom) { // mouse under the line, to the right of the word - set to the end of the word selectionIndex = word.Text.Length; selectionOffset = word.Width; } else if (offset > 0) { // calculate partial word selection selectionIndex = word.Text.Length; selectionOffset = word.OwnerBox.ActualWordSpacing / 2f; using (var g = control.CreateGraphics()) { for (int i = 1; i <= word.Text.Length; i++) { var sf = new StringFormat(); sf.SetMeasurableCharacterRanges(new[] { new CharacterRange(0, i) }); var regions = g.MeasureCharacterRanges(word.Text, word.OwnerBox.ActualFont, new RectangleF(0, 0, float.MaxValue, float.MaxValue), sf); SizeF s = regions[0].GetBounds(g).Size; if (!inclusive) { selectionOffset = s.Width + (s.Width / i / 15f); } if (s.Width > offset) { selectionIndex = i - (inclusive ? 1 : 0); break; } selectionOffset = s.Width + (s.Width / i / 15f); } } } }
/// <summary> /// Handle html text selection by mouse move over the html with left mouse button pressed.<br/> /// Calculate the words in the selected range and set their selected property. /// </summary> /// <param name="control">the control hosting the html to invalidate</param> /// <param name="loc">the mouse location</param> /// <param name="allowPartialSelect">true - partial word selection allowed, false - only full words selection</param> private void HandleSelection(Control control, Point loc, bool allowPartialSelect) { // get the line under the mouse or nearest from the top var lineBox = DomUtils.GetCssLineBox(_root, loc); if (lineBox != null) { // get the word under the mouse var word = DomUtils.GetCssBoxWord(lineBox, loc); // if no word found uner the mouse use the last or the first word in the line if (word == null && lineBox.Words.Count > 0) { if (loc.Y > lineBox.LineBottom) { // under the line word = lineBox.Words[lineBox.Words.Count - 1]; } else if (loc.X < lineBox.Words[0].Left) { // before the line word = lineBox.Words[0]; } else if (loc.X > lineBox.Words[lineBox.Words.Count - 1].Right) { // at the end of the line word = lineBox.Words[lineBox.Words.Count - 1]; } } // if there is matching word if (word != null) { if (_selectionStart == null) { // on start set the selection start word _selectionStartPoint = loc; _selectionStart = word; if (allowPartialSelect) { CalculateWordCharIndexAndOffset(control, word, loc, true); } } // always set selection end word _selectionEnd = word; if (allowPartialSelect) { CalculateWordCharIndexAndOffset(control, word, loc, false); } ClearSelection(_root); if (CheckNonEmptySelection(loc, allowPartialSelect)) { CheckSelectionDirection(); SelectWordsInRange(_root, _backwardSelection ? _selectionEnd : _selectionStart, _backwardSelection ? _selectionStart : _selectionEnd); } else { _selectionEnd = null; } _cursorChanged = true; control.Cursor = Cursors.IBeam; control.Invalidate(); } } }