//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public DemoEnvironment() { vHolds = new GameObject[Count]; vCubes = new GameObject[Count]; vOrbitMotion = new DemoMotion(10, 600); vSpinMotion = new DemoMotion(45, 600); vBobMotion = new DemoMotion(0.5f, 600); vGrowMotion = new DemoMotion(0.5f, 600); vLightSpotAnim = new DemoAnimFloat(600); vCameraAnim = new DemoAnimVector3(6000); vCameraRotAnim = new DemoAnimQuaternion(6000); vMotionMap = new Dictionary<MotionType, DemoMotion> { { MotionType.Orbit, vOrbitMotion }, { MotionType.Spin, vSpinMotion }, { MotionType.Bob, vBobMotion }, { MotionType.Grow, vGrowMotion } }; vCameraMap = new Dictionary<CameraPlacement, Vector3> { { CameraPlacement.Center, Vector3.zero }, { CameraPlacement.Back, new Vector3(0, 0, 20) }, { CameraPlacement.Top, new Vector3(0, 0, 20) } }; vCameraRotMap = new Dictionary<CameraPlacement, Quaternion> { { CameraPlacement.Center, Quaternion.identity }, { CameraPlacement.Back, Quaternion.identity }, { CameraPlacement.Top, Quaternion.FromToRotation(Vector3.forward, Vector3.up) } }; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public DemoEnvironment() { vHolds = new GameObject[Count]; vCubes = new GameObject[Count]; vOrbitMotion = new DemoMotion(10, 600); vSpinMotion = new DemoMotion(45, 600); vBobMotion = new DemoMotion(0.5f, 600); vGrowMotion = new DemoMotion(0.5f, 600); vLightSpotAnim = new DemoAnimFloat(600); vCameraAnim = new DemoAnimVector3(6000); vCameraRotAnim = new DemoAnimQuaternion(6000); vMotionMap = new Dictionary <MotionType, DemoMotion> { { MotionType.Orbit, vOrbitMotion }, { MotionType.Spin, vSpinMotion }, { MotionType.Bob, vBobMotion }, { MotionType.Grow, vGrowMotion } }; vCameraMap = new Dictionary <CameraPlacement, Vector3> { { CameraPlacement.Center, Vector3.zero }, { CameraPlacement.Back, new Vector3(0, 0, 20) }, { CameraPlacement.Top, new Vector3(0, 0, 20) } }; vCameraRotMap = new Dictionary <CameraPlacement, Quaternion> { { CameraPlacement.Center, Quaternion.identity }, { CameraPlacement.Back, Quaternion.identity }, { CameraPlacement.Top, Quaternion.FromToRotation(Vector3.forward, Vector3.up) } }; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Start() { vHolds = new GameObject[Count]; vCubes = new GameObject[Count]; vLight = GameObject.Find("Light").GetComponent <Light>(); vSpotlight = GameObject.Find("Spotlight").GetComponent <Light>(); vEnviro = GameObject.Find("DemoEnvironment"); vRandom = new System.Random(); for (int i = 0; i < Count; ++i) { BuildCube(i); } //// GameObject ovrPlayerObj = GameObject.Find("LeapOVRPlayerController"); if (ovrPlayerObj != null) { OVRPlayerController ovrPlayer = ovrPlayerObj.GetComponent <OVRPlayerController>(); ovrPlayer.SetSkipMouseRotation(true); } //// vOrbitMotion = new DemoMotion(10, 600); vSpinMotion = new DemoMotion(45, 600); vBobMotion = new DemoMotion(0.5f, 600); vGrowMotion = new DemoMotion(0.5f, 600); vLightSpotAnim = new DemoAnimFloat(600); vCameraAnim = new DemoAnimVector3(6000); vCameraRotAnim = new DemoAnimQuaternion(6000); //// DemoNavDelegate navDel = DemoNavComponent.NavDelegate; vNavItems = navDel.Items; vMotionMap = new Dictionary <int, DemoMotion> { { vNavItems.MotionOrbit.Id, vOrbitMotion }, { vNavItems.MotionSpin.Id, vSpinMotion }, { vNavItems.MotionBob.Id, vBobMotion }, { vNavItems.MotionGrow.Id, vGrowMotion } }; vCameraMap = new Dictionary <int, Vector3> { { vNavItems.CameraCenter.Id, Vector3.zero }, { vNavItems.CameraBack.Id, new Vector3(0, 0, 20) }, { vNavItems.CameraTop.Id, new Vector3(0, 0, 20) } }; vCameraRotMap = new Dictionary <int, Quaternion> { { vNavItems.CameraCenter.Id, Quaternion.identity }, { vNavItems.CameraBack.Id, Quaternion.identity }, { vNavItems.CameraTop.Id, Quaternion.FromToRotation(Vector3.forward, Vector3.up) } }; navDel.OnMotionChange += HandleMotionChange; navDel.OnCameraChange += HandleCameraChange; vNavItems.ColorWhite.OnValueChanged += HandleColorWhiteToggle; vNavItems.ColorRandom.OnValueChanged += HandleColorRandomToggle; vNavItems.ColorCustom.OnValueChanged += HandleColorCustomToggle; vNavItems.LightSpot.OnSelected += HandleLightSpotSelected; vNavItems.LightSpot.OnDeselected += HandleLightSpotSelected; vNavItems.CameraReorient.OnSelected += HandleCameraReorient; //// vNavItems.ColorWhite.Value = true; vNavItems.ColorHue.IsEnabled = false; vNavItems.ColorHue.ValueToLabel = ((v, sv) => "Hue: " + Math.Round(sv * 360)); vNavItems.ColorHue.Value = 0.333f; vNavItems.LightPos.Snaps = 4; vNavItems.LightPos.Ticks = 4; vNavItems.LightPos.Value = 2 / 3f; vNavItems.LightPos.ValueToLabel = ((v, sv) => { string lbl = ""; switch ((int)Math.Round(sv * 3)) { case 0: lbl = "Lowest"; break; case 1: lbl = "Low"; break; case 2: lbl = "High"; break; case 3: lbl = "Highest"; break; } return("Pos: " + lbl); }); vNavItems.LightInten.Value = 0.5f; vNavItems.LightInten.ValueToLabel = ((v, sv) => "Power: " + Math.Round((sv * 120) + 20)); vNavItems.CameraCenter.Value = true; vNavItems.MotionSpeed.Value = (1 - SpeedMin) / SpeedRange; vNavItems.MotionSpeed.ValueToLabel = ((v, sv) => "Speed: " + ((sv * SpeedRange) + SpeedMin).ToString("0.0") + "x"); UpdateLightPos(); UpdateLightInten(); UpdateMotionSpeed(); vSpotlight.enabled = false; }