Example #1
0
        internal void initializeCar(RoomMainF.RoomMain roomMain)
        {
            this._Car = new Car()
            {
                ability       = new AbilityAndState(),
                targetFpIndex = -1,
            };
            var notifyMsg = new List <string>();

            this._Car.SendStateAndPurpose = RoomMainF.RoomMain.SendStateOfCar;
            this._Car.setState(this, ref notifyMsg, Car.CarState.waitAtBaseStation);
            this._Car.SendPurposeOfCar = RoomMainF.RoomMain.SendPurposeOfCar;

            this._Car.setState(this, ref notifyMsg, Car.CarState.waitAtBaseStation);

            // this._Car.SendPurposeOfCar = RoomMainF.RoomMain.SendPurposeOfCar;
            this._Car.setPurpose(this, ref notifyMsg, Car.Purpose.@null);

            this._Car.SetAnimateChanged = roomMain.SetAnimateChanged;
            this._Car.setAnimateData(this, ref notifyMsg, null);

            this._Car.ability.MileChanged     = RoomMainF.RoomMain.AbilityChanged2_0;
            this._Car.ability.BusinessChanged = RoomMainF.RoomMain.AbilityChanged2_0;
            this._Car.ability.VolumeChanged   = RoomMainF.RoomMain.AbilityChanged2_0;
            this._Car.ability.SpeedChanged    = RoomMainF.RoomMain.AbilityChanged2_0;

            // car.ability.SubsidizeChanged = RoomMain.SubsidizeChanged;
            this._Car.ability.DiamondInCarChanged = RoomMainF.RoomMain.DiamondInCarChanged;


            this._Money = intializedMoney;
            // this.Money = intializedMoney;
            this.SupportToPlay = null;
        }
Example #2
0
        static void Main(string[] args)
        {
            var version = "2.0.0";

            Console.WriteLine("Hello World!");
            Console.WriteLine($"版本号:{version}");
            Program.startTime = DateTime.Now;

            Program.boundary = new Geometry.Boundary();
            boundary.load();

            Program.dt = new Data();
            Program.dt.LoadRoad();

            Program.rm = new RoomMainF.RoomMain();

            {
                var ip      = "127.0.0.1";
                int tcpPort = 11100;

                Console.WriteLine($"输入ip,如“{ip}”");
                var inputIp = Console.ReadLine();
                if (string.IsNullOrEmpty(inputIp))
                {
                }
                else
                {
                    ip = inputIp;
                }

                Console.WriteLine($"输入端口≠15000,如“{tcpPort}”");
                var inputWebsocketPort = Console.ReadLine();
                if (string.IsNullOrEmpty(inputWebsocketPort))
                {
                }
                else
                {
                    int num;
                    if (int.TryParse(inputWebsocketPort, out num))
                    {
                        tcpPort = num;
                    }
                }


                Data.SetRootPath();

                Thread startTcpServer = new Thread(() => Listen.IpAndPort(ip, tcpPort));
                startTcpServer.Start();

                Thread startMonitorTcpServer = new Thread(() => Listen.IpAndPortMonitor(ip, 30000 - tcpPort));
                startMonitorTcpServer.Start();

                Thread th = new Thread(() => PlayersSysOperate());
                th.Start();
                //int tcpServerPort = 30000 - websocketPort;
                //ConnectInfo.HostIP = ip;
                //ConnectInfo.webSocketPort = websocketPort;
                //ConnectInfo.tcpServerPort = tcpServerPort;
            }
            while (true)
            {
                if (Console.ReadLine().ToLower() == "exit")
                {
                    break;
                }
            }
            // Console.ReadLine();
        }