private void createObjects() { livingRoom = new RoomWithDoor("Living Room", "an antique carpet", "an oak door with a brass knob"); diningRoom = new Room("Dining Room", "crystal chandelier"); kitchen = new RoomWithDoor("Kitchen", "stainless steel appliances", "screen door"); frontYard = new OutsideWithDoor("Front Yard", false, "an oak door with a brass knob"); backYard = new OutsideWithDoor("Back Yard", true, "screen door"); garden = new Outside("Garden", false); frontYard.Exits = new Location[2] { livingRoom, garden }; livingRoom.Exits = new Location[2] { frontYard, diningRoom }; diningRoom.Exits = new Location[2] { livingRoom, kitchen }; kitchen.Exits = new Location[2] { diningRoom, backYard }; backYard.Exits = new Location[2] { kitchen, garden }; garden.Exits = new Location[2] { frontYard, backYard }; }
private void CreateObjects() { livingRoom = new RoomWithDoor("an antique carpet", "Living Room", "an oak door with a brass knob"); diningRoom = new Room( "a crystal chandelier","Dining Room"); kitchen = new RoomWithDoor("stainless steel appliances", "Kitchen", "a screen door"); frontYard = new OutsideWithDoor(false, "Front Yard", "an oak door with a brass knob"); backYard = new OutsideWithDoor(true, "Back Yard", "a screen door"); garden = new Outside(false,"Garden"); diningRoom.Exits = new Location[] { livingRoom, kitchen }; livingRoom.Exits = new Location[] { diningRoom }; kitchen.Exits = new Location[] { diningRoom }; frontYard.Exits = new Location[] { backYard, garden }; backYard.Exits = new Location[] { frontYard, garden }; garden.Exits = new Location[] { backYard, frontYard }; livingRoom.location = frontYard; frontYard.location= livingRoom; kitchen.location = backYard; backYard.location = kitchen; }
public void CreateObjects() { _frontYard = new OutsideWithDoor("Front Yard", false, "An Oak Door With A Brass Knob"); _backYard = new OutsideWithDoor("Back Yard", true, "A Screen Door"); _garden = new Outside("Garden", false); _livingRoom = new RoomWithDoor("Living Room", "Antique Carpet", "An Oak Door With A Brass Knob"); _kitchen = new RoomWithDoor("Kitchen", "Stainless Steel appliances", "A Screen Door"); _diningRoom = new Room("Dining Room", "Crystal Chandelier"); _frontYard.Exits = new Location[] { _backYard, _garden }; _backYard.Exits = new Location[] { _frontYard, _garden }; _garden.Exits = new Location[] { _frontYard, _backYard }; _livingRoom.Exits = new Location[] { _diningRoom }; _kitchen.Exits = new Location[] { _diningRoom }; _diningRoom.Exits = new Location[] { _livingRoom, _kitchen }; _frontYard.DoorLocation = _livingRoom; _livingRoom.DoorLocation = _frontYard; _backYard.DoorLocation = _kitchen; _kitchen.DoorLocation = _backYard; }
private void CreateLocations() { livingRoom = new RoomWithDoor("Living Room", "an antique carpet", "an oak door with a brass knob"); diningRoom = new Room("Dining Room", "a chrystal chandelier"); kitchen = new RoomWithDoor("Kitchen", "stainles steel appliances", "a screen door"); frontYard = new OutsideWithDoor("Front Yard", false, "an oak door with a brass knob"); backYard = new OutsideWithDoor("Back Yard", true, "a screen door"); garden = new Outside("Garden", false); diningRoom.Exits = new Location[] { livingRoom, kitchen }; livingRoom.Exits = new Location[] { diningRoom }; kitchen.Exits = new Location[] { livingRoom }; frontYard.Exits = new Location[] { garden }; backYard.Exits = new Location[] { garden }; garden.Exits = new Location[] { frontYard, backYard }; livingRoom.DoorLocation = frontYard; frontYard.DoorLocation = livingRoom; kitchen.DoorLocation = backYard; backYard.DoorLocation = kitchen; }