public static OpenSessionInHoudini ( HEU_SessionBase session = null ) : bool | ||
session | HEU_SessionBase | Session to open. If null, will use default session. |
return | bool |
public static void OpenSceneHoudini() { bool bResult = HEU_SessionManager.OpenSessionInHoudini(); if (!bResult) { HEU_EditorUtility.DisplayDialog("Opening Session in Houdini", HEU_SessionManager.GetLastSessionError(), "OK"); } }