public override void Awake() { base.Awake(); var t = mDMono.transform; m_Panel = t.GetComponent <UIPanel>("Panel"); m_PanelSortingOrder = 30000; Length = 850; QueueSize = 50; StartX = 400; RollingSpeed = 200f; m_ContextLabel = t.GetComponent <UILabel>("Panel/Panel/Label"); m_Instance = this; t.gameObject.SetActive(false); m_Panel.sortingOrder = m_PanelSortingOrder; }
public override void OnDestroy() { m_Instance = null; }