protected override void Run(GamerPlayCards message)
        {
            UI             uiRoom         = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room);
            GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>();
            Gamer          gamer          = gamerComponent.Get(message.PlayerID);

            if (gamer != null)
            {
                gamer.GetComponent <GamerUIComponent>().ResetPrompt();

                if (gamer.Id == gamerComponent.LocalGamer.Id)
                {
                    InteractionComponent interaction = uiRoom.GetComponent <UIRoomComponent>().Interaction;
                    interaction.Clear();
                    interaction.EndPlay();
                }

                HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>();
                handCards.PopCards(message.Cards);
            }
        }
        protected override void Run(GamerReconnect message)
        {
            UI             uiRoom         = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room);
            GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>();

            if (message.PlayerID == gamerComponent.LocalGamer.Id)
            {
                uiRoom.GameObject.Get <GameObject>("ReadyButton").SetActive(false);
                foreach (var gamer in gamerComponent.GetAll())
                {
                    //初始化玩家身份
                    Identity           gamerIdentity  = message.GamersIdentity[gamer.Id];
                    HandCardsComponent gamerHandCards = gamer.GetComponent <HandCardsComponent>();
                    gamerHandCards.AccessIdentity = gamerIdentity;
                    gamer.GetComponent <GamerUIComponent>().SetIdentity(gamerIdentity);
                    //初始化出牌
                    if (message.DeskCards.Key == gamer.Id && gamerIdentity != Identity.None)
                    {
                        gamerHandCards.PopCards(message.DeskCards.Value);
                    }
                }
            }

            //初始化界面
            UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>();

            uiRoomComponent.SetMultiples(message.Multiples);
            uiRoomComponent.Interaction.GameStart();

            //初始化地主牌
            if (message.LordCards != null)
            {
                GameObject lordPokers = uiRoom.GameObject.Get <GameObject>("Desk").Get <GameObject>("LordPokers");
                for (int i = 0; i < lordPokers.transform.childCount; i++)
                {
                    Sprite lordCardSprite = Resources.Load <GameObject>("UI").Get <GameObject>("Atlas").Get <Sprite>(message.LordCards[i].GetName());
                    lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordCardSprite;
                }
            }
        }