protected override void Run(GameStart message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); //初始化玩家UI foreach (var gamer in gamerComponent.GetAll()) { GamerUIComponent gamerUI = gamer.GetComponent <GamerUIComponent>(); gamerUI.GameStart(); HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>(); if (handCards != null) { handCards.Reset(); } else { handCards = gamer.AddComponent <HandCardsComponent, GameObject>(gamerUI.Panel); } handCards.Appear(); if (gamer.Id == gamerComponent.LocalGamer.Id) { //本地玩家添加手牌 handCards.AddCards(message.GamerCards); } else { //设置其他玩家手牌数 handCards.SetHandCardsNum(message.GamerCardsNum[gamer.Id]); } } //显示牌桌UI GameObject desk = uiRoom.GameObject.Get <GameObject>("Desk"); desk.SetActive(true); GameObject lordPokers = desk.Get <GameObject>("LordPokers"); //重置地主牌 Sprite lordSprite = Resources.Load <GameObject>("UI").Get <GameObject>("Atlas").Get <Sprite>("None"); for (int i = 0; i < lordPokers.transform.childCount; i++) { lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordSprite; } UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>(); //清空选中牌 uiRoom.GetComponent <UIRoomComponent>().Interaction.Clear(); //设置初始倍率 uiRoomComponent.SetMultiples(1); }
/// <summary> /// 出牌 /// </summary> private async void OnPlay() { CardHelper.Sort(currentSelectCards); long playerId = ClientComponent.Instance.LocalPlayer.Id; PlayCardsRe playCardsRE = await SessionComponent.Instance.Session.Call <PlayCardsRe>(new PlayCardsRt() { PlayerId = playerId, Cards = currentSelectCards.ToArray() }); //出牌错误提示 GamerUIComponent gamerUI = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom).GetComponent <GamerComponent>().LocalGamer.GetComponent <GamerUIComponent>(); if (playCardsRE.Error == ErrorCode.ERR_PlayCardError) { gamerUI.SetPlayCardsError(); } }