int t = 0; //used for point-adding #endregion Fields #region Constructors public Bouncy() { InitializeComponent(); login login = new login(); login.ShowDialog(); this.StartPosition = FormStartPosition.CenterScreen; this.MaximizeBox = false; beveg.Interval = 10; obstSpawn.Interval = new Random().Next(1500,3000); obstSpawn.Tick += ObstSpawn_Tick; //adds the tick event for the timer obstSpawn.Start(); obstMove.Interval = 10; obstMove.Tick += ObstMove_Tick; //adds the tick event for the timer obstMove.Start(); beveg.Tick += beveg_event; //adds the tick event for the timer this.FormBorderStyle = FormBorderStyle.FixedDialog; user2.Text = login.user; button1.Enabled = false; }
private List <Panel> obstacles = new List <Panel>(); //a list for all the obstacles public Bouncy() { InitializeComponent(); login login = new login(); login.ShowDialog(); this.StartPosition = FormStartPosition.CenterScreen; this.MaximizeBox = false; beveg.Interval = 10; obstSpawn.Interval = new Random().Next(1500, 3000); obstSpawn.Tick += ObstSpawn_Tick; //adds the tick event for the timer obstSpawn.Start(); obstMove.Interval = 10; obstMove.Tick += ObstMove_Tick; //adds the tick event for the timer obstMove.Start(); beveg.Tick += beveg_event; //adds the tick event for the timer this.FormBorderStyle = FormBorderStyle.FixedDialog; user2.Text = login.user; button1.Enabled = false; }